ARInput
This is manually transcribed.
Gamepad
A dictionary of Enum.UserInputType.GamepadX
keys to an array of InputObject
s representing the current state of all available inputs for said gamepad as values.
GamepadEnabled
This property describes whether the device being used by a user has an available gamepad. If gamepads are available.
It is a boolean.
Keyboard
An array of InputObject
s associated with the keys currently being pressed.
KeyboardEnabled
This property describes whether the user's device has a keyboard available. This property is true
when the user's device has an available keyboard, and false
when it does not.
LastInputType
The Enum.UserInputType
associated with the user's most recent input.
Mouse
An array of InputObject
s corresponding to the mouse buttons currently being currently held down.
TouchEnabled
This property describes whether the user's current device has a touch screen available.
It is a boolean.
VREnabled
This property describes whether the user is using a virtual reality (VR) device.
It is a boolean.