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ARInput

This is manually transcribed.

Gamepad

A dictionary of Enum.UserInputType.GamepadX keys to an array of InputObjects representing the current state of all available inputs for said gamepad as values.

GamepadEnabled

This property describes whether the device being used by a user has an available gamepad. If gamepads are available.

It is a boolean.

Keyboard

An array of InputObjects associated with the keys currently being pressed.

KeyboardEnabled

This property describes whether the user's device has a keyboard available. This property is true when the user's device has an available keyboard, and false when it does not.

LastInputType

The Enum.UserInputType associated with the user's most recent input.

Mouse

An array of InputObjects corresponding to the mouse buttons currently being currently held down.

TouchEnabled

This property describes whether the user's current device has a touch screen available.

It is a boolean.

VREnabled

This property describes whether the user is using a virtual reality (VR) device.

It is a boolean.