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18 docs tagged with "Weapons"

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Artillery

Fires a fast-moving metal shell upon being triggered.

AutomaticLaser

Fires a continous set of lasers when powered. Like most other energy/thermal weapons, it generates heat when powered. It generates up to 65 degrees of heat, meaning you will need atleast 2 or 3 coolers.

BurstLaser

Fires 5 rapid sets of concentrated laser beams. Each beam does a mediate amount of damage.

Cannon

Fires a cannon ball when triggered or clicked.

EnergyBomb

Causes a powerful explosion when triggered. Often used in space combat as a means of a powerful missile or torpedo.

EnergyGun

Fires a powerful shot of energy when provided power and triggered.

Explosive

Causes an explosion when triggered. You can use a delay wire to make it explode after a few seconds and not immediately.

Flamethrower

Shoots a stream of flaming gasoline to ignite your foes.

Gun

Fires a harmful bullet when triggered.

ImpulseCannon

Blasts a harmless burst of energy which sends anything nearby soaring at a high velocity.

Laser

Fires a concentraded beam of energy when powered, which can be used to damage and set objects on fire.

PlasmaCannon

Fires an orb of unstable plasma out of the barrel exploding on impact.

Railgun

Fires a piercing Rail at high speeds. A long range weapon. Requires Rails and electricity for ammo. The damage increases for every 10 studs of length.

RepairLaser

Fires a beam that repairs objects. Repairs 1 HP/s.

Shotgun

Fires a shot of harmful pellets when triggered.

TractorBeam

Fires a beam that exerts force on the object it hits. More effective in space due to low gravity, but still decently strong when affected by gravity. Force is affected by size and configuration.

Warhead

Causes a powerful explosion when triggered. You can use a delay wire to make it explode after a few seconds and not immediately.

ZapWire

Electrocutes players when touched. Can be used to set flammable objects on fire.