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RepairLaser

Fires a beam that repairs objects. Repairs 1 HP/s.

It is a craftable and spawnable non-flammable solid.

Here is a list of possible sizes that reach the maximum malleability (160) that have integer components: 1x160x1, 1x80x2, 1x40x4, 1x32x5, 1x20x8, 1x16x10, 2x40x2, 2x20x4, 2x16x5, 2x10x8, 4x10x4, 4x8x5, 8x5x4, 10x8x2, 10x4x4

At its default size (4x3x3) it has a durability of 8, at its maximum size it has a durability of 14.

By default, its colour is #00ff00.

It requires 20 Aluminum, 20 Iron, 10 Jade, and 2 Laser to be crafted.

Events


Loop(deltaTime)

Fires when the object is updated by the game loop.

The deltaTime parameter is the 'time' since the last tick, it does not represent the actual time since the last tick was occurred, rather just how often a game tick should be fired (it will always be precisely 1). It is a number.