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16 docs tagged with "Starter"

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Antenna

A wireless transmitter that can transmit electricity from wires and trigger signals from trigger wires and buttons.

Assembler

Assembles items as configured when the structure is supplied with the required power and resources.

Bin

Stores solid items such as Aluminum, Iron, Faucets, etc.

Chute

Used to transfer solid resources between objects such as bins and extractors.

CloningBay

Allows you to respawn at it from a remote location.

Extractor

Harvests or mines materials from the world. It can extract things like grass, snow, wood, ores, etc depending on what terrain it is attached to.

HyperDrive

A device used to travel at faster than light speeds to other regions of the universe.

IonRocket

A simple, fast propulsion device which consumes power to produce thrust. Moves in the direction of the arrow.

Kiln

Turns attached sand bins into glass.

Polysilicon

An electronic material which transforms a trigger signal into special on/off/toggle signals.

SpawnPoint

Acts as a spawn location for the player who locked it.

Tank

Stores liquids and gases. When a liquid or gas touches the Tank, the Tank will automatically store it. Will not conduct heat when containing a fluid, making it a good heat storage part.

Thruster

A high powered propulsion device. The larger the thruster, the faster it can go, up to 500s/s, but it will consume more power.

Transporter

Acts as an antenna but for bins and objects containing materials such as liquids and solids.

Wire

Allows electrical objects to interact with each other when connected by wires. For example, attaching a wire between a powercell and a light will allow electricity to move through the wire, allowing the light to function causing a source of light to be created.