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Extractor

Harvests or mines materials from the world. It can extract things like grass, snow, wood, ores, etc depending on what terrain it is attached to.

Small resource-rich mountains can be found in the world, and these produce a number of unique resources such as Oil, Quartz, Silicon, and more. You may want to configure the extractor to extract a specific resource, which you can do by setting the MaterialToExtract config, otherwise, it will select a random resource to mine. It is a craftable and spawnable non-flammable solid.

It consumes 5 power per tick.

It cannot be resized.

At its default size (15x15x10) it has a durability of 1.

By default, its colour is #000000.

It requires 4 Iron, to be crafted.

Configurables


MaterialToExtract

Determines the material to extract from connected natural surfaces. Disables the extractor if blank. It is a string.

Events


Loop(tickInterval)

Fires when the object is updated by the game loop.

The tickInterval parameter is the inverse of the tick rate. For example, if the tick rate is 20, this will be 1 / 20 (or just 0.05). If the tick rate commands are accessible, running them will change this value. It is a number.