Extractor
Harvests or mines materials from the world. It can extract things like grass, snow, wood, ores, etc depending on what terrain it is attached to.
Small resource-rich mountains can be found in the world, and these produce a number of unique resources such as Oil, Quartz, Silicon, and more. You may want to configure the extractor to extract a specific resource, which you can do by setting the MaterialToExtract config, otherwise, it will select a random resource to mine.
It is a craftable and spawnable non-flammable solid.
It cannot be resized.
At its default size (15x15x10) it has a durability of 1.
By default, its colour is #edeaea.
It requires 4 Iron
, to be crafted.
Configurables
MaterialToExtract
Determines the material to extract from connected natural surfaces. Disables the extractor if blank. It is a string
.
Events
Loop(deltaTime)
Fires when the object is updated by the game loop.
The deltaTime parameter is the 'time' since the last tick, it does not represent the actual time since the last tick was occurred, rather just how often a game tick should be fired (it will always be precisely 1
). It is a number
.