Extractor

Harvests or mines materials from the world. It can extract things like grass, snow, wood, ores, etc depending on what terrain it is attached to.
Small resource-rich mountains can be found in the world, and these produce a number of unique resources such as Oil, Quartz, Silicon, and more. You may want to configure the extractor to extract a specific resource, which you can do by setting the MaterialToExtract config, otherwise, it will select a random resource to mine. It is a craftable and spawnable non-flammable solid.
It consumes 5 power per tick.
It cannot be resized.
At its default size (15x15x10) it has a durability of 1.
By default, its colour is #000000.
It requires 4 Iron
, to be crafted.
Configurables
MaterialToExtract
Determines the material to extract from connected natural surfaces. Disables the extractor if blank. It is a string
.
Events
Loop(tickInterval)
Fires when the object is updated by the game loop.
The tickInterval parameter is the inverse of the tick rate. For example, if the tick rate is 20
, this will be 1 / 20
(or just 0.05
). If the tick rate commands are accessible, running them will change this value. It is a number
.