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Bin

Stores solid items such as Aluminum, Iron, Faucets, etc. Can store up to 1,000 items. When destroyed, every item inside will also be destroyed. The value increases as more items are added to it.

Bins can also be used as crafting recipes, with the resources inside being used. You can also configure a bin to prevent items from being crafted from it, allowing for bins to be strictly for machine storage.

It is a craftable and spawnable non-flammable solid.

Here is a list of possible sizes that reach the maximum malleability (1000) that have integer components: 1x1000x1, 1x500x2, 1x250x4, 1x200x5, 1x125x8, 1x100x10, 1x50x20, 1x40x25, 2x250x2, 2x125x4, 2x100x5, 2x50x10, 2x25x20, 4x50x5, 4x25x10, 5x40x5, 5x25x8, 5x20x10, 10x10x10, 20x10x5, 25x20x2, 25x10x4, 25x8x5

At its default size (4x4x4) it has a durability of 12, at its maximum size it has a durability of 31.

By default, its colour is #ffffff.

It requires 3 Iron, to be crafted.

Methods


GetResource() → resource

Gets the name of the resource contained, will return the string "nil" if nothing is stored, rather than actually returning nil.

The resource return can be any of the following types:

  • string
  • "nil"

GetResourceAmount() → amount

Gives you the total amount of objects in the container.

The amount return is a number.


GetAmount() → amount

warning

This method is deprecated. Use :GetResourceAmount() instead.

Gives you the total amount of objects in the container.

The amount return is a number.

Configurables


CanBeCraftedFrom

Determines whether this bin can be used by nearby players to craft objects. It is a boolean.


Resource

The kind of resource the bin can hold. You can set this to Any to allow the bin to accept anything. It is a string.

Events


ContainerChanged(resourceType, resourceAmount)

Fires when the amount of the resource in the container changes.

The parameters for ContainerChanged are as follows:

  • The resourceType parameter is a string that can be Power, Solid, or Fluid
  • The resourceAmount parameter is a number.

OnClick(clickerId)

Fires when the object is clicked.

The clickerId parameter is the UserId of the player who clicked the object. It is a number.