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Polysilicon

An electronic material which transforms a trigger signal into special on/off/toggle signals.

Has a configuration called Frequency which dictates how many times the polysilicon will repeat a trigger. For example, if a polysilicon was attached to a pulley, having a frequency of 5 and triggered, the pulley will be activated 5 times.

It is a craftable and spawnable non-flammable solid.

Here is a list of possible sizes that reach the maximum malleability (10) that have integer components: 1x10x1, 1x5x2

At its default size (2x1x1) it has a durability of 1, at its maximum size it has a durability of 2.

By default, its colour is #ff00bf.

It requires 1 Quartz and 1 TriggerWire to be crafted.

Configurables


Frequency

The amount of times to activate the Polysilicon from a single trigger. It is a number. It ranges between 1 and 10. It increments by 1.


PolysiliconMode

The mode of the Polysilicon. Each mode results in different behaviors for objects. It is a PolysiliconMode.

Events


Configured(configurerId)

Fires when the object is configured.

The configurerId parameter is the UserId of the player who configured the object. It is a number.