Polysilicon
An electronic material which transforms a trigger signal into special on/off/toggle signals.
Has a configuration called Frequency which dictates how many times the polysilicon will repeat a trigger. For example, if a polysilicon was attached to a pulley, having a frequency of 5 and triggered, the pulley will be activated 5 times.
It is a craftable and spawnable non-flammable solid.
Here is a list of possible sizes that reach the maximum malleability (10) that have integer components: 1x10x1, 1x5x2
At its default size (2x1x1) it has a durability of 1, at its maximum size it has a durability of 2.
By default, its colour is #ff00bf.
It requires 1 Quartz
and 1 TriggerWire
to be crafted.
Configurables
Frequency
The amount of times to activate the Polysilicon from a single trigger. It is a number
.
It ranges between 1 and 10. It increments by 1.
PolysiliconMode
The mode of the Polysilicon. Each mode results in different behaviors for objects. It is a PolysiliconMode
.
Events
Configured(configurerId)
Fires when the object is configured.
The configurerId parameter is the UserId
of the player who configured the object. It is a number
.