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44 docs tagged with "Logic"

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AdBoard

Allows the creation of Ad elements, automatically. Very useful for making money.

Antenna

A wireless transmitter that can transmit electricity from wires and trigger signals from trigger wires and buttons.

Button

Sends trigger signals when clicked by a player.

Controller

Alters the speed of attached controllable objects which include:

DelayWire

Similar to a regular trigger wire, but depending on the configuration will wait x seconds before the trigger signal passes through.

Disk

A programmable object capable of storing complex data.

EthernetCable

Allows for the transfer of data between ports. Mostly utilized in programming.

Hatch

Acts as a chute when active/gray, but when black or inactive it acts as a normal object.

HeatValve

Acts as a HeatPipe when active/red, but when black or inactive it acts as a normal object.

Igniter

Sets alight unlocked parts within the immediate vicinity when triggered. Range depends on the size.

Instrument

A part that measures information about the world.

Keyboard

Similar to a button, except is programmable to take more than one key input.

LifeSensor

Senses and detects organic life up to a distance of 2000 studs. It only has a purpose within programming.

Microcontroller

Runs limited Roblox luau code in an environment called "pilot.lua".

Microphone

Used in programming. Takes user's input from chat.

Modem

A part that allows you to send messages cross-region and make HTTP requests to the web.

ObjectDetector

Casts a ray on the face with the hole on it, returning data of the object the ray hits.

Polysilicon

An electronic material which transforms a trigger signal into special on/off/toggle signals.

Port

Only used in programming. Allows a Microcontroller to interface with PilotObjects.

ProximityButton

Sends trigger signals when interacted via its ProximityPrompt.

RemoteControl

Sends trigger signals forward wirelessly when triggered. Supports all variants of trigger signals including from Polysilicon.

Router

A wireless transmitter that can transmit an ethernet connection.

Scanner

An end-game part which can remotely retrieve Microcontroller references to parts, providing information and control. Can also triangulate the positions of enemy parts given enough well placed scanners.

Screen

Allows for the programmatic creation of GUI elements.

Speaker

Plays audio of length up to 5 seconds, unless it is powered in which case it can play a full audio.

StorageSensor

When the number of contents within connected storage objects is within a defined range, it will send trigger signals similar to a button.

Switch

Acts as a wire when active/green, but when black or inactive it acts as a normal object. Must use a polysilicon to switch for trigger events.

TemperatureGate

The gate will allow power to pass through it while the temperature is in a certain range.

TemperatureSensor

When the surrounding temperature is within the defined range, it will emit a trigger signal every two seconds.

TimeSensor

When the current time matches the time configured in the TimeSensor, it will send a trigger signal.

TouchScreen

A Screen, but can handle player mouse input.

TouchSensor

Sends trigger signals upon contact.. with anything.

Transformer

Sends a constant trigger signal when powered. By default, it will send a trigger signal every tick, but can be configured up to every 360 seconds. If the transformer's loop time matches the game's internal tick rate (the default, 1/s), it will synchronize with the game loop.

Transporter

Acts as an antenna but for bins and objects containing materials such as liquids and solids.

TriggerRelay

Acts as a TriggerWrite when active/green, but when black or inactive it acts as a normal object, it will not toggle when exposed to Polysilicon signals, rather, it will pass them through if it is active, as if it were a normal signal.

TriggerSwitch

Acts as a TriggerWrite when active/green, but when black or inactive it acts as a normal object. It will toggle when exposed to Polysilicon signals.

TriggerWire

Allows trigger objects to interact with each other when connected by triggerwires.

Valve

Acts as a pipe when active/gray, but when black or inactive it acts as a normal object.

WirelessButton

Similar to a button, but can be clicked from infinite distances and cannot be used for keybinds.

ZapWire

Electrocutes players when touched. Can be used to set flammable objects on fire.