TemperatureSensor

When the surrounding temperature is within the defined range, it will emit a trigger signal every two seconds. When connected to a Reactor part, will use the Reactor's internal temperature.
The more advanced twin of this part, the TemperatureGate part may be more useful in many cases. It updates at a quicker rate and is more versatile, due to it controlling power flow. It is a craftable and spawnable non-flammable solid.
Here is a list of possible sizes that reach the maximum malleability (64) that have integer components: 1x1x64, 1x2x32, 1x4x16, 1x8x8, 2x2x16, 2x4x8, 4x4x4
At its default size (1x1x2) it has a durability of 1, at its maximum size it has a durability of 4.
By default, its colour is #000000.
It requires 1 Iron
, 2 Polysilicon
, and 1 TriggerWire
to be crafted.
Methods
GetTemp() → temperature
The temperature return is a number
.
Configurables
TemperatureRange
The range of temperatures (°F) which this sensor will trigger at. It is a Range
.
Events
Loop(tickInterval)
Fires when the object is updated by the game loop.
The tickInterval parameter is the inverse of the tick rate. For example, if the tick rate is 20
, this will be 1 / 20
(or just 0.05
). If the tick rate commands are accessible, running them will change this value. It is a number
.