Dispenser
Releases items from attached bins.
It is a craftable and spawnable non-flammable solid.
Here is a list of possible sizes that reach the maximum malleability (32) that have integer components: 1x32x1, 1x16x2, 1x8x4, 2x8x2, 2x4x4
At its default size (2x3x2) it has a durability of 4, at its maximum size it has a durability of 6.
By default, its colour is #5b5d69.
It requires 1 Chute
and 1 Rubber
to be crafted.
Methods
Dispense()
Dispenses a single item instantly.
Configurables
Filter
Which kinds of resources to drop, separated by commas. It is a string
.
Events
Configured(configurerId)
Fires when the object is configured.
The configurerId parameter is the UserId
of the player who configured the object. It is a number
.
Loop(deltaTime)
Fires when the object is updated by the game loop.
The deltaTime parameter is the 'time' since the last tick, it does not represent the actual time since the last tick was occurred, rather just how often a game tick should be fired (it will always be precisely 1
). It is a number
.