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StarMap

Shows your current location in the universe and other nearby stars and celestial bodies. It also has unique icons for every celestial body type. Clicking on a icon will set a all connected HyperDrives/Telescopes to those coordinates. Requires power in order to function.

It has 2 modes, universe and solar.

  • Universe mode shows your location in the universe.
  • Solar mode shows your location in the solar system if you are in one.

It can be triggered with polysilicon:

  • Activate will set it to universe mode.

  • Deactivate will set it to solar mode.

  • FlipFlop will toggle between the two modes. It is a craftable and spawnable non-flammable solid.

    It consumes 3 power per tick.

    Here is a list of possible sizes that reach the maximum malleability (12500) that have integer components: 1x10x1250, 1x20x625, 1x25x500, 1x50x250, 1x100x125, 2x5x1250, 2x10x625, 2x25x250, 2x50x125, 4x5x625, 4x25x125, 5x5x500, 5x10x250, 5x20x125, 5x25x100, 5x50x50, 10x10x125, 10x25x50, 20x25x25

    At its default size (20x3x20) it has a durability of 1, at its maximum size it has a durability of 3.

    By default, its colour is #000000.

It requires 25 Quartz, 2 Radar, and 20 Wire to be crafted.

Methods


GetBodies() → bodies

Returns an array of celestial bodies in the current star system.

The bodies return is the celestial bodies in the current system. It is a dictionary with keys that are strings and values that are { PlanetType: PlanetType }s.


GetSystems() → systems

Returns an array of star systems in a 21x21 grid centred around the current region. Note that this filters out systems that orbit around planets.

The systems return is the local star systems. It is an array of a strings.