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88 docs tagged with "Configurable"

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Anchor

When triggered or clicked, it is able to be anchored, a state in which it is immovable by physics, and applies to parts connected to it.

Antenna

A wireless transmitter that can transmit electricity from wires and trigger signals from trigger wires and buttons.

Apparel

A piece of clothing that can be worn by other players. Parts can also be attached to the apparel, meaning you can create your own suits with the apprel.

Assembler

Assembles items as configured when the structure is supplied with the required power and resources.

BallastTank

Allows for variable ballast to be added to sea vehicles. Also prevents corrosion to attached parts underwater.

Balloon

Levitates parts attached to it to a certain configurable height.

Beacon

Creates a small beacon of light when powered.

Bin

Stores solid items such as Aluminum, Iron, Faucets, etc.

Blade

A legacy pre-component part. A sharp object that can pierce through objects if the material is durable and strong.

Boombox

Must be powered in order to play music. When clicked, it will toggle playing music and will play the song id you give it.

CloningBay

Allows you to respawn at it from a remote location.

Constructor

Similar to an assembler, but constructs a model when triggered. However, the Constructor must be supplied with the correct materials for a model.

ConveyorBelt

Moves objects ontop of it towards the front of the conveyor belt. Only moves when powered and anchored or attached to the ground.

Coupler

Will connect to nearby couplers with matching CouplerIDs when activated by Polysilicon. Deactivating via Polysilicon will detach two couplers. Repeatedly emits trigger signals when it is able to connect with another coupler of the same ID.

DelayWire

Similar to a regular trigger wire, but depending on the configuration will wait x seconds before the trigger signal passes through.

DevSink

A debug item meant for developers.

DriveBox

When connected to a motor or engine with a rod, it will spin the same speed the engine or motor is going.

EnergyShield

Generates a forcefield protecting its interior from energy-based weapons such as Lasers and PlasmaCannons, and offers full protection from Warhead explosions.

Engine

It acts similar to a motor, but is powered by gasoline instead of electricity.

Extractor

Harvests or mines materials from the world. It can extract things like grass, snow, wood, ores, etc depending on what terrain it is attached to.

Filter

Similar to a chute and a pipe, but only allows the configured material to pass through.

FluidProjector

A device which projects a field of gas or liquid in front of it which you can swim in.

GravityGenerator

Generates an artificial gravity field when powered on. The gravity field only affects players, not individual parts. The amount of gravity can also be configureed, but the more gravity the higher amount of power needed. Only works in space, not inside planets.

Gyro

Stabilizes vehicles and structures by pointing upwards. Useful for mechs or orientating structures to the correct rotation. Has a maximum range of 75000 studss. The gyro can also be configured to seek objects and players.

Handle

A handle which can be equipped when a player touches it, turning all connected parts into an equipable tool.

Hatch

Acts as a chute when active/gray, but when black or inactive it acts as a normal object.

HeatPump

Pumps Heat between two points. Pumps a maximum of 4 MW of heat energy.

HeatValve

Acts as a HeatPipe when active/red, but when black or inactive it acts as a normal object.

Hologram

Using our brand new Multi-Dimensional Holographic Projection Technology™ you are able to create a stationary clone with only the ID of the user provided!.

Hydroponic

Grows grass and wood from water, turning attached water bins into either wood, sticks or grass. Incredibly useful for space bases or bases in areas devoid of life.

HyperDrive

A device used to travel at faster than light speeds to other regions of the universe.

HyperspaceRadar

A device that images areas of hyperspace, allowing one to view hyperspace disturbances and track where HyperDrives have warped.

Instrument

A part that measures information about the world.

IonRocket

A simple, fast propulsion device which consumes power to produce thrust. Moves in the direction of the arrow.

Laser

Fires a concentraded beam of energy when powered, which can be used to damage and set objects on fire.

Light

Emits light when powered with electricity. Can be colored in different ways, changing the light color.

LightBridge

Fires a beam of solid light that can be walked on.

Microcontroller

Runs limited Roblox luau code in an environment called "pilot.lua".

MiningLaser

Fires a beam at resource deposits that will mine them just like an Extractor can, allowing for mining while mobile.

Modem

A part that allows you to send messages cross-region and make HTTP requests to the web.

Motor

Spins objects attached to the hinge at the front when powered.

ObjectDetector

Casts a ray on the face with the hole on it, returning data of the object the ray hits.

Piston

More accurately a linear actuator. There is a rail among us.

Polysilicon

An electronic material which transforms a trigger signal into special on/off/toggle signals.

Port

Only used in programming. Allows a Microcontroller to interface with PilotObjects.

Prosthetic

An artificial part that can be attached to players in exchange for a limb.

ProximityButton

Sends trigger signals when interacted via its ProximityPrompt.

Pump

Pumps liquid from the environment into attached Tanks. For example, a pump located in the ocean will pump water when powered.

Rail

Slides and moves objects along its surface when powered and triggered.

Reactor

Generates steam using water and heat from radiation.

Relay

A powerful transmitter capable of transmitting trigger signals and resources/power between different regions.

RemoteControl

Sends trigger signals forward wirelessly when triggered. Supports all variants of trigger signals including from Polysilicon.

Rocket

A propulsion device that consumes gasoline.

Router

A wireless transmitter that can transmit an ethernet connection.

Scanner

An end-game part which can remotely retrieve Microcontroller references to parts, providing information and control. Can also triangulate the positions of enemy parts given enough well placed scanners.

Screen

Allows for the programmatic creation of GUI elements.

Servo

Spins objects attached to the hinge at the front when powered, to set angles.

Sign

Displays text or images. To display an image, configure it to id:imageid.

Solenoid

Controls the switch state of any switches attached to its output face based on whether or not it has power in the configured range.

Sorter

Moves a type of resource through it, depending on the input and output faces as indicated by the arrow. Behaves just like the old Diode part when set to insert 100 Power.

Speaker

Plays audio of length up to 5 seconds, unless it is powered in which case it can play a full audio.

SteamEngine

It acts similar to a motor, but is powered by Steam instead of electricity.

StorageSensor

When the number of contents within connected storage objects is within a defined range, it will send trigger signals similar to a button.

Switch

Acts as a wire when active/green, but when black or inactive it acts as a normal object. Must use a polysilicon to switch for trigger events.

Tank

Stores liquids and gases. When a liquid or gas touches the Tank, the Tank will automatically store it. Will not conduct heat when containing a fluid, making it a good heat storage part.

Teleporter

A device used to transport players across regions.

Telescope

A device that allows you to see and query information about other regions and planets in space while powered.

TemperatureGate

The gate will allow power to pass through it while the temperature is in a certain range.

TemperatureSensor

When the surrounding temperature is within the defined range, it will emit a trigger signal every two seconds.

Thruster

A high powered propulsion device. The larger the thruster, the faster it can go, up to 500s/s, but it will consume more power.

TimeSensor

When the current time matches the time configured in the TimeSensor, it will send a trigger signal.

TouchScreen

A Screen, but can handle player mouse input.

TractorBeam

Fires a beam that exerts force on the object it hits. More effective in space due to low gravity, but still decently strong when affected by gravity. Force is affected by size and configuration.

Transformer

Sends a constant trigger signal when powered. By default, it will send a trigger signal every tick, but can be configured up to every 360 seconds. If the transformer's loop time matches the game's internal tick rate (the default, 1/s), it will synchronize with the game loop.

Transistor

Carries trigger signals in the direction of the arrow if any power source is attached. Can be inverted by clicking or configuring.

Transporter

Acts as an antenna but for bins and objects containing materials such as liquids and solids.

TriggerRelay

Acts as a TriggerWrite when active/green, but when black or inactive it acts as a normal object, it will not toggle when exposed to Polysilicon signals, rather, it will pass them through if it is active, as if it were a normal signal.

TriggerSwitch

Acts as a TriggerWrite when active/green, but when black or inactive it acts as a normal object. It will toggle when exposed to Polysilicon signals.

Turbofan

Generates thrust from crude Oil, similar to a Thruster.

Valve

Acts as a pipe when active/gray, but when black or inactive it acts as a normal object.

VehicleSeat

Allows players to control vehicles by rotating when sat on.

Winch

A special device used to control the length of constraints attached to it.