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223 docs tagged with "Craftable"

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Aerogel

An incredibly light and fragile material.

AirSupply

Generates a 300 stud radius oxygen bubble when powered on. Very important part for space ships, as it acts as the oxygen supply for the ship.

Anchor

When triggered or clicked, it is able to be anchored, a state in which it is immovable by physics, and applies to parts connected to it.

Antenna

A wireless transmitter that can transmit electricity from wires and trigger signals from trigger wires and buttons.

Apparel

A piece of clothing that can be worn by other players. Parts can also be attached to the apparel, meaning you can create your own suits with the apprel.

ARGlasses

Like a handheld Microcontroller, with a TouchScreen for your actual screen.

Artillery

Fires a fast-moving metal shell upon being triggered.

Asphalt

A modern material useful for smooth road surfaces.

Assembler

Assembles items as configured when the structure is supplied with the required power and resources.

AutomaticLaser

Fires a continous set of lasers when powered. Like most other energy/thermal weapons, it generates heat when powered. It generates up to 65 degrees of heat, meaning you will need atleast 2 or 3 coolers.

Ball

A ball shaped template object.

BallastTank

Allows for variable ballast to be added to sea vehicles. Also prevents corrosion to attached parts underwater.

Balloon

Levitates parts attached to it to a certain configurable height.

Battery

A light part that contains 400 energy and is prefilled. Cannot be recharged.

Beacon

Creates a small beacon of light when powered.

BeamRifle

A deadly long-range energy sniper. Able to pick off targets at a long range with exceptional accuracy.

Bin

Stores solid items such as Aluminum, Iron, Faucets, etc.

BlackBox

Records all activity in the region using very delicate instruments.

BlastingCap

A component used in crafting recipes for more advanced explosive devices.

Block

A block shaped template object.

Boiler

Consumes Coal and Water and produces Steam.

Boombox

Must be powered in order to play music. When clicked, it will toggle playing music and will play the song id you give it.

Brick

A cheap, malleable material with special durability properties. The durability is 4, and becomes 18 when it is anchored or attached to terrain (grounded).

BurstLaser

Fires 5 rapid sets of concentrated laser beams. Each beam does a mediate amount of damage.

Button

Sends trigger signals when clicked by a player.

Cannon

Fires a cannon ball when triggered or clicked.

Cement

A modern material useful for pavement.

Chute

Used to transfer solid resources between objects such as bins and extractors.

Claymore

A classic medieval sword used to cut down your enemies.

Cleat

A textile resource similar to Rubber, except it has a high amount of friction and low bounciness. It can be used in physical machines such as the feet of mechs.

CloningBay

Allows you to respawn at it from a remote location.

Cloth

A soft thin fabric that can soak up liquids.

Cone

A cone shaped template object.

Constructor

Similar to an assembler, but constructs a model when triggered. However, the Constructor must be supplied with the correct materials for a model.

Controller

Alters the speed of attached controllable objects which include:

ConveyorBelt

Moves objects ontop of it towards the front of the conveyor belt. Only moves when powered and anchored or attached to the ground.

Cooler

Cools down the heat around a space when supplied with power.

CornerTetra

A template which is a tetrahedron subtracted from a cube.

Coupler

Will connect to nearby couplers with matching CouplerIDs when activated by Polysilicon. Deactivating via Polysilicon will detach two couplers. Repeatedly emits trigger signals when it is able to connect with another coupler of the same ID.

CrossBow

A cheap primitive ranged weapon.

CrudeWing

Creates lift from being pushed forward.

Cylinder

A cylinder shaped template object.

DarkConverter

Converts attached dark matter bins into energy. 1 unit of dark matter is equal to 1000 watts of power. However, this generates a ton of heat in the process, nearly up to 200 degrees when activated. This means you will need about 10 coolers to avoid combustion.

DarkReactor

Generates Dark Matter when powered and near a black hole.

Decoupler

When triggered, it breaks welds and falls off of anything attached.

DelayWire

Similar to a regular trigger wire, but depending on the configuration will wait x seconds before the trigger signal passes through.

Diode

Acts as a wire/chute/pipe/etc, but only works one way, through the diode's input and output faces as indicated by the arrow.

Disk

A programmable object capable of storing complex data.

DriveBox

When connected to a motor or engine with a rod, it will spin the same speed the engine or motor is going.

ElectricFence

A special version of the fence which damages upon contact as long as it is powered. Conducts electricity like a wire.

EnergyBomb

Causes a powerful explosion when triggered. Often used in space combat as a means of a powerful missile or torpedo.

EnergyGun

Fires a powerful shot of energy when provided power and triggered.

EnergyShield

Generates a forcefield protecting its interior from energy-based weapons such as Lasers and PlasmaCannons, and offers full protection from Warhead explosions.

EnergySword

A short ranged melee weapon which forms its own gravitational field when lunged. Forged with incarnated ̶m̶a̶g̶i̶c science!

Engine

It acts similar to a motor, but is powered by gasoline instead of electricity.

EthernetCable

Allows for the transfer of data between ports. Mostly utilized in programming.

Explosive

Causes an explosion when triggered. You can use a delay wire to make it explode after a few seconds and not immediately.

Extinguisher

A handy container with a spray nozzle to extinguish fires.

Extractor

Harvests or mines materials from the world. It can extract things like grass, snow, wood, ores, etc depending on what terrain it is attached to.

Faucet

Releases liquids and gases from Tanks.

Fence

A metal fence. Can be used to set up walls and guard structures and bases.

Filter

Similar to a chute and a pipe, but only allows the configured material to pass through.

FireWood

A version of wood that is able to burn longer, allowing it to be an efficient fire burning device.

Fireworks

Causes an explosion when triggered. You can use a delay wire to make it explode after a few seconds and not immediately.

Flamethrower

Shoots a stream of flaming gasoline to ignite your foes.

Flashlight

A flashlight which can be used to provide light.

FloatDevice

Produces a force which counteracts gravity and keeps the device floating. The device will additionally resist upwards and downwards vertical motion.

Food

A consumable item.

Freezer

Turns liquid Water into solid Ice, expelling heat energy in the process. Requires some power.

Furnace

Burns resources at 16x speed to produce Heat energy directly. Has a low thermal conductivity.

Gear

A mechanical component commonly used in crafting recipes for many objects.

GeigerCounter

It is a craftable and spawnable non-flammable solid.

Goo

A sticky substance that binds things together like glue. The effect lasts for for two minutes, but it can be washed off with Water. It will also melt off at 95 °F.

GravityGenerator

Generates an artificial gravity field when powered on. The gravity field only affects players, not individual parts. The amount of gravity can also be configureed, but the more gravity the higher amount of power needed. Only works in space, not inside planets.

Gun

Fires a harmful bullet when triggered.

Gyro

Stabilizes vehicles and structures by pointing upwards. Useful for mechs or orientating structures to the correct rotation. Has a maximum range of 75000 studss. The gyro can also be configured to seek objects and players.

Handle

A handle which can be equipped when a player touches it, turning all connected parts into an equipable tool.

Hatch

Acts as a chute when active/gray, but when black or inactive it acts as a normal object.

Heater

Heats the air to 60 + volume / 16 * 10°F.

HeatPipe

Allows for the transfer of heat. Use a HeatPump to direct the heat.

HeatPump

Pumps Heat between two points. Pumps a maximum of 4 MW of heat energy.

HeatValve

Acts as a HeatPipe when active/red, but when black or inactive it acts as a normal object.

Hologram

Using our brand new Multi-Dimensional Holographic Projection Technology™ you are able to create a stationary clone with only the ID of the user provided!.

Hydroponic

Grows grass and wood from water, turning attached water bins into either wood, sticks or grass. Incredibly useful for space bases or bases in areas devoid of life.

HyperDrive

A device used to travel at faster than light speeds to other regions of the universe.

Igniter

Sets alight unlocked parts within the immediate vicinity when triggered. Range depends on the size.

ImpulseCannon

Blasts a harmless burst of energy which sends anything nearby soaring at a high velocity.

Instrument

A part that measures information about the world.

Insulation

A flammable material with a low thermal conductivity.

IonRocket

A simple, fast propulsion device which consumes power to produce thrust. Moves in the direction of the arrow.

Katana

A weeaboo sword used to cut down your enemies.

Keyboard

Similar to a button, except is programmable to take more than one key input.

Kiln

Turns attached sand bins into glass.

Lantern

A handheld lantern which can be used to provide light.

Laser

Fires a concentraded beam of energy when powered, which can be used to damage and set objects on fire.

LifeSensor

Senses and detects organic life up to a distance of 2000 studs. It only has a purpose within programming.

Light

Emits light when powered with electricity. Can be colored in different ways, changing the light color.

LightBridge

Fires a beam of solid light that can be walked on.

LightTube

Emits light when powered with electricity. Can be colored in different ways, changing the light color.

Marble

A compact, durable material. Primarily decorative.

Melter

Melts Ice into liquid Water by consuming Power.

Microcontroller

Runs limited Roblox luau code in an environment called "pilot.lua".

Microphone

Used in programming. Takes user's input from chat.

MiningLaser

Fires a beam at resource deposits that will mine them just like an Extractor can, allowing for mining while mobile.

Modem

A part that allows you to send messages cross-region and make HTTP requests to the web.

Motor

Spins objects attached to the hinge at the front when powered.

MustardGas

A heavy chemical warfare weapon used to damage organisms. Gas Masks nullify the effects of this gas.

Neon

A building decoration material that glows by itself without requiring power.

Obelisk

An object designed to attract aliens to the region. Emits an ominous noise when powered.

ObjectDetector

Casts a ray on the face with the hole on it, returning data of the object the ray hits.

PDW-X44

A versatile automatic pulse based PDW capable of dishing incredible amounts of damage in a small amount of time. Equipped with 3 barrels for an unparalleled firerate.

Pipe

Provides a medium for the transfer of liquids and gases between Tanks and other objects.

Pistol

A simple repeating firearm.

Piston

More accurately a linear actuator. There is a rail among us.

PlasmaCannon

Fires an orb of unstable plasma out of the barrel exploding on impact.

Plastic

A cheap material made from petroleum and Coal through polymerisation inside assemblers.

Plutonium

A highly radioactive compound used in manufacturing nuclear explosives.

PlutoniumCore

A volatile core close to going supercritical used in recipes for Nuclear explosives.

Polysilicon

An electronic material which transforms a trigger signal into special on/off/toggle signals.

Port

Only used in programming. Allows a Microcontroller to interface with PilotObjects.

PowerCell

Stores electricity, and is used to power many devices using wires or by directly attaching it.

Primer

A component used in crafting recipes for a few objects.

Propeller

Propellers propel forward when spun.

Prosthetic

An artificial part that can be attached to players in exchange for a limb.

ProximityButton

Sends trigger signals when interacted via its ProximityPrompt.

Pulverizer

Pulverizes resources into powdered forms. Power cost: 3/s.

Pump

Pumps liquid from the environment into attached Tanks. For example, a pump located in the ocean will pump water when powered.

Radar

An instrument that shows a 2D top-down representation of Earth.

Rail

Slides and moves objects along its surface when powered and triggered.

Railgun

Fires a piercing Rail at high speeds. A long range weapon. Requires Rails and electricity for ammo. The damage increases for every 10 studs of length.

Reactor

Generates steam using water and heat from radiation.

Refinery

Turns oil into Petroleum and Gasoline.

RegionCloaker

Hides a certain region from players, making the coordinates not appear on their screen.

ReinforcedGlass

A stronger, slightly less malleable version of glass. Blocks radiation.

RemoteControl

Sends trigger signals forward wirelessly when triggered. Supports all variants of trigger signals including from Polysilicon.

RepairKit

A useful kit of tools that can be used to repair objects which have been damaged. Keep away from biters.

RepairLaser

Fires a beam that repairs objects. Repairs 1 HP/s.

Rifle

A powerful long-range bolt action weapon. Q to scope.

Rocket

A propulsion device that consumes gasoline.

Rotor

Provides vertical height when spun, and only works in oxygen planets.

RoundWedge

A block rounded on one edge, or 1/4 of a cylinder.

Router

A wireless transmitter that can transmit an ethernet connection.

RTG

Creates electricity from decaying radioactive elements.

Rubber

A textile resource used in manufacturing many industrial objects.

Sail

Utilizes the wind to move forward.

Scanner

An end-game part which can remotely retrieve Microcontroller references to parts, providing information and control. Can also triangulate the positions of enemy parts given enough well placed scanners.

Scrapper

Scraps unlocked solid items into their crafting components (with some loss) on contact when powered, else destroys them if unpowered. Will send locked single raw parts such as Iron or AlienCore into connected bins.

Screen

Allows for the programmatic creation of GUI elements.

ScubaMask

A set of goggles which can be used to help vision while underwater.

Seat

It is a craftable and spawnable non-flammable solid.

Servo

Spins objects attached to the hinge at the front when powered, to set angles.

Sign

Displays text or images. To display an image, configure it to id:imageid.

SMG

A fast firing, fully automatic gun able to pump out lots of rounds down range.

SmoothGlass

A version of Glass using the Roblox Glass material. Additionally can be templated.

SolarPanel

Generates electricity using solar energy from a local star.

SolarScoop

Extracts materials from a star when powered and pointed at a star.

Solenoid

Controls the switch state of any switches attached to its output face based on whether or not it has power in the configured range.

Sorter

Moves a type of resource through it, depending on the input and output faces as indicated by the arrow. Behaves just like the old Diode part when set to insert 100 Power.

SoundMuffler

A SoundMuffler will silences the sounds of machinery around it.

SpawnPoint

Acts as a spawn location for the player who locked it.

Speaker

Plays audio of length up to 5 seconds, unless it is powered in which case it can play a full audio.

Spheroid

A stretchable sphere shaped template object.

Spotlight

Emits light in a cone when powered with electricity. Color emition can be changed by coloring it.

StarMap

Shows your current location in the universe and other nearby stars and celestial bodies.

StasisField

Creates a 500 stud radius field that prevents any parts or objects around it from being dragged.

SteamEngine

It acts similar to a motor, but is powered by Steam instead of electricity.

SteamTurbine

Produces power from steam at a base rate of 100 power each. Improves up to 250 per steam if consecutively ran at max speed. All bonuses are capped to the real consumption rate, so more steam equals better efficiency, but faster consumption rates. It may consume +0.5/s^2 steam, up to a maximum rate of 10 steam per second (for a total of 2500 power per second). Has a 10% chance to recover water for every steam consumed, improving up to 20%. Maximum efficiency can be reached in no less than 18 seconds if fed an optimal amount of steam.

StorageSensor

When the number of contents within connected storage objects is within a defined range, it will send trigger signals similar to a button.

StudAligner

Snaps the entire assembly its attached to to the grid.

Switch

Acts as a wire when active/green, but when black or inactive it acts as a normal object. Must use a polysilicon to switch for trigger events.

Tank

Stores liquids and gases. When a liquid or gas touches the Tank, the Tank will automatically store it. Will not conduct heat when containing a fluid, making it a good heat storage part.

Teleporter

A device used to transport players across regions.

Telescope

A device that allows you to see and query information about other regions and planets in space while powered.

TemperatureGate

The gate will allow power to pass through it while the temperature is in a certain range.

TemperatureSensor

When the surrounding temperature is within the defined range, it will emit a trigger signal every two seconds.

Tetrahedron

A tetrahedron template made of 3 perpendicular right triangles.

Thruster

A high powered propulsion device. The larger the thruster, the faster it can go, up to 500s/s, but it will consume more power.

Tile

A cheap material made from baked clay useful for building houses.

TimeSensor

When the current time matches the time configured in the TimeSensor, it will send a trigger signal.

TintedGlass

A material similar to Glass, but is tinted black on the front..

Tire

A cylindrical shaped object used commonly in vehicles such as cars.

Torch

A torch which can be used to provide light.

TouchScreen

A Screen, but can handle player mouse input.

TouchSensor

Sends trigger signals upon contact.. with anything.

TractorBeam

Fires a beam that exerts force on the object it hits. More effective in space due to low gravity, but still decently strong when affected by gravity. Force is affected by size and configuration.

Transformer

Sends a constant trigger signal when powered. By default, it will send a trigger signal every tick, but can be configured up to every 360 seconds. If the transformer's loop time matches the game's internal tick rate (the default, 1/s), it will synchronize with the game loop.

Transistor

Carries trigger signals in the direction of the arrow if any power source is attached. Can be inverted by clicking or configuring.

Transporter

Acts as an antenna but for bins and objects containing materials such as liquids and solids.

Treads

Moves against surfaces it contacts. In order for the treads to function, you need to use a Motor, Engine, or DriveBox to spin up a part which will act as the driver part. The driver part should be connected to the treads via a rod, and should spin with the same orientation as a wheel would to achieve maximum speed.

TriggerRelay

Acts as a TriggerWrite when active/green, but when black or inactive it acts as a normal object, it will not toggle when exposed to Polysilicon signals, rather, it will pass them through if it is active, as if it were a normal signal.

TriggerSwitch

Acts as a TriggerWrite when active/green, but when black or inactive it acts as a normal object. It will toggle when exposed to Polysilicon signals.

TriggerWire

Allows trigger objects to interact with each other when connected by triggerwires.

Valve

Acts as a pipe when active/gray, but when black or inactive it acts as a normal object.

VehicleSeat

Allows players to control vehicles by rotating when sat on.

Warhead

Causes a powerful explosion when triggered. You can use a delay wire to make it explode after a few seconds and not immediately.

WaterCooler

Removes -100 heat from the surrounding area, when supplied with power. Performs the same amount of cooling that five coolers would, give or take.

Wedge

A triangular shaped template object.

Winch

A special device used to control the length of constraints attached to it.

Wing

Creates lift from being pushed forward.

Wire

Allows electrical objects to interact with each other when connected by wires. For example, attaching a wire between a powercell and a light will allow electricity to move through the wire, allowing the light to function causing a source of light to be created.

WirelessButton

Similar to a button, but can be clicked from infinite distances and cannot be used for keybinds.

ZapWire

Electrocutes players when touched. Can be used to set flammable objects on fire.