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219 docs tagged with "Non-Configurable"

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100k

100k visits special item.

AdBoard

Allows the creation of Ad elements, automatically. Very useful for making money.

Aerogel

An incredibly light and fragile material.

AirSupply

Generates a 300 stud radius oxygen bubble when powered on. Very important part for space ships, as it acts as the oxygen supply for the ship.

AlienCore

A mysterious piece of technology found within many robotic aliens.

Aluminum

A light, non-durable material. Has a good thermal conductivity, but is lower than most other metals.

ARGlasses

Like a handheld Microcontroller, with a TouchScreen for your actual screen.

Artillery

Fires a fast-moving metal shell upon being triggered.

Asphalt

A modern material useful for smooth road surfaces.

AutomaticLaser

Fires a continous set of lasers when powered. Like most other energy/thermal weapons, it generates heat when powered. It generates up to 65 degrees of heat, meaning you will need atleast 2 or 3 coolers.

Ball

A ball shaped template object.

Battery

A light part that contains 400 energy and is prefilled. Cannot be recharged.

Beaker

A container for holding mixed chemicals.

BeamRifle

A deadly long-range energy sniper. Able to pick off targets at a long range with exceptional accuracy.

Beryllium

A lightweight metal only found on Barren planets used for preventing plutonium cores from going supercritical until detonated.

Billboardium

A super strong alloy made of Robux and pure refined ad.

BlackBox

Records all activity in the region using very delicate instruments.

BlastingCap

A component used in crafting recipes for more advanced explosive devices.

Block

A block shaped template object.

Boiler

Consumes Coal and Water and produces Steam.

Brick

A cheap, malleable material with special durability properties. The durability is 4, and becomes 18 when it is anchored or attached to terrain (grounded).

BurstLaser

Fires 5 rapid sets of concentrated laser beams. Each beam does a mediate amount of damage.

Button

Sends trigger signals when clicked by a player.

Cannon

Fires a cannon ball when triggered or clicked.

Cement

A modern material useful for pavement.

ChemicalSynthiser

Synthesizes and mixes chemical compounds. Consumes matter out of attached bins in order to fuel the material synthesis.

Chute

Used to transfer solid resources between objects such as bins and extractors.

Claymore

A classic medieval sword used to cut down your enemies.

Cleat

A textile resource similar to Rubber, except it has a high amount of friction and low bounciness. It can be used in physical machines such as the feet of mechs.

Cloth

A soft thin fabric that can soak up liquids.

Coal

A natural resources commonly used as a source of generating heat and energy. Can be placed in a BurnerGenerator to generate simple and fast energy.

Component

A portable component. May be installed on parts to add unique behaviours.

Cone

A cone shaped template object.

Controller

Alters the speed of attached controllable objects which include:

Cooler

Cools down the heat around a space when supplied with power.

Copper

A brown, shiny metal used heavily in electronics, a great conductor of both heat and electricity. Has a very high thermal conductivity, easily the best for common metals.

CornerTetra

A template which is a tetrahedron subtracted from a cube.

CrossBow

A cheap primitive ranged weapon.

CrudeWing

Creates lift from being pushed forward.

Cylinder

A cylinder shaped template object.

DarkConverter

Converts attached dark matter bins into energy. 1 unit of dark matter is equal to 1000 watts of power. However, this generates a ton of heat in the process, nearly up to 200 degrees when activated. This means you will need about 10 coolers to avoid combustion.

DarkMatter

A very valuable material extracted from black holes and a few empty regions in space. Can be used to generate energy when supplied to a DarkConverter.

DarkReactor

Generates Dark Matter when powered and near a black hole.

Decoupler

When triggered, it breaks welds and falls off of anything attached.

Diamond

A rare, carbon-dense, and very durable gem. Takes 2x energy damage & allows lasers to pass.

Diode

Acts as a wire/chute/pipe/etc, but only works one way, through the diode's input and output faces as indicated by the arrow.

Disk

A programmable object capable of storing complex data.

Door

A legacy pre-component part. When triggered, it will open, and if triggered again will close.

Egg

The perfect consumable item.

ElectricFence

A special version of the fence which damages upon contact as long as it is powered. Conducts electricity like a wire.

EnergyBomb

Causes a powerful explosion when triggered. Often used in space combat as a means of a powerful missile or torpedo.

EnergyGun

Fires a powerful shot of energy when provided power and triggered.

EnergySword

A short ranged melee weapon which forms its own gravitational field when lunged. Forged with incarnated ̶m̶a̶g̶i̶c science!

EthernetCable

Allows for the transfer of data between ports. Mostly utilized in programming.

Explosive

Causes an explosion when triggered. You can use a delay wire to make it explode after a few seconds and not immediately.

Extinguisher

A handy container with a spray nozzle to extinguish fires.

FactionHub

Configures faction settings, view members, invite players, accept invites, save resources/models and view controlled regions.

FactionSpawn

Acts as a spawn location for the faction of the player who locked it.

Faucet

Releases liquids and gases from Tanks.

Fence

A metal fence. Can be used to set up walls and guard structures and bases.

FireWood

A version of wood that is able to burn longer, allowing it to be an efficient fire burning device.

Fireworks

Causes an explosion when triggered. You can use a delay wire to make it explode after a few seconds and not immediately.

Flamethrower

Shoots a stream of flaming gasoline to ignite your foes.

Flashlight

A flashlight which can be used to provide light.

Flint

Useful for lighting up flammable materials.

FloatDevice

Produces a force which counteracts gravity and keeps the device floating. The device will additionally resist upwards and downwards vertical motion.

Food

A consumable item.

FourthOfJuly

Causes an explosion when triggered along with a Fourth Of July message. You can use a delay wire to make it explode after a few seconds and not immediately.

Freezer

Turns liquid Water into solid Ice, expelling heat energy in the process. Requires some power.

Furnace

Burns resources at 16x speed to produce Heat energy directly. Has a low thermal conductivity.

Gasoline

A liquid used for fueling many devices such as rockets and engines.

Gear

A mechanical component commonly used in crafting recipes for many objects.

GeigerCounter

It is a craftable and spawnable non-flammable solid.

Glass

Created when sand is burned, set on fire, or fed into a Kiln. Can be broken by heavy impacts or by fist.

Gold

A very valuable and stretchable material. Has a thermal conductivity less than copper, and higher than aluminum.

Goo

A sticky substance that binds things together like glue. The effect lasts for for two minutes, but it can be washed off with Water. It will also melt off at 95 °F.

Grass

An organic substance found in terra and forest planets. Often green, but can be other colors. Useful for planting seeds for agriculture.

Gun

Fires a harmful bullet when triggered.

HeatCell

Legacy test item. Stores heat energy.

Heater

Heats the air to 60 + volume / 16 * 10°F.

HeatPipe

Allows for the transfer of heat. Use a HeatPump to direct the heat.

Heatshield

Generates a 300 stud radius area that protects all players and only players within the vicinity from temperature damage.

HeatSink

LEGACY. Reduces the air temperature by 10 °F (Produces 13.018197023481843 kW of heat energy).

Helium

A light invisible odorless gas, floats up.

Hull

A legacy pre-component part. Is able to float in the water, as well as carry objects attached to it. Primarily used for creating boats and other water craft.

Hydrogen

A gas commonly found in stars and gas giants.

Ice

A compact natural resource found in tundra planets and the top of a few mountains. It is a slippery material, and has very low friction which can be useful in some devices.

Igniter

Sets alight unlocked parts within the immediate vicinity when triggered. Range depends on the size.

ImpactPlate

EXPERIMENTAL - Distributes the damage it takes between itself and parts attached to its top surface, with higher health parts absorbing the most damage.

ImpulseCannon

Blasts a harmless burst of energy which sends anything nearby soaring at a high velocity.

Insulation

A flammable material with a low thermal conductivity.

Iron

A compact and durable material, commonly found in planets. It is used often in crafting, and is a very important resource to have. Has poor thermal conductivity compared to most metals.

Jade

Reduces damage taken by 1.5 to a minimum of 0.2, but takes 25% additional damage.

Katana

A weeaboo sword used to cut down your enemies.

Keyboard

Similar to a button, except is programmable to take more than one key input.

Kiln

Turns attached sand bins into glass.

Lantern

A handheld lantern which can be used to provide light.

Lava

A liquid used for fueling many devices such as rockets and engines.

Lead

An uncommon material used in protection against radiation and weapon manufacturing. Has one of the lowest thermal conductivities of all elemental metals in the game, next to Titanium.

LifeSensor

Senses and detects organic life up to a distance of 2000 studs. It only has a purpose within programming.

LightTube

Emits light when powered with electricity. Can be colored in different ways, changing the light color.

Magnesium

A shiny gray solid that is flammable, randomly ignites when touching stone.

Mandrillium

An ancient artifact left behind from an alternate reality.

Marble

A compact, durable material. Primarily decorative.

Melter

Melts Ice into liquid Water by consuming Power.

Microphone

Used in programming. Takes user's input from chat.

MustardGas

A heavy chemical warfare weapon used to damage organisms. Gas Masks nullify the effects of this gas.

Neon

A building decoration material that glows by itself without requiring power.

Neutronium

The most durable obtainable material in the game. It is a strange form of matter found from the crusts of neutron stars. Due to the nature of neutron stars, neutronium is the hardest known material as well as the densest known material in the universe.

NitrogenOxide

A light gas emitted from machines such as extractors and rockets. Inhaling can cause severe lung damage.

NuclearWaste

A highly radioactive material produced from spent Uranium in a reactor.

Obamium

An ancient artifact left behind from an alternate reality.

Obelisk

An object designed to attract aliens to the region. Emits an ominous noise when powered.

Oil

A liquid used in refineries to produce Gasoline which can be used for fueling engines and rockets and Petroleum which can be used to make plastic.

PDW-X44

A versatile automatic pulse based PDW capable of dishing incredible amounts of damage in a small amount of time. Equipped with 3 barrels for an unparalleled firerate.

Perfectium

The perfect material. Unbreakable, very stretchable, but is impossibly rare. The very sight of it makes you wonder the imperfections of human beings.

PilotObject

The base object that all other objects inherit from.

Pipe

Provides a medium for the transfer of liquids and gases between Tanks and other objects.

Pistol

A simple repeating firearm.

Plasma

A gas found abundant in stars, and can be harvested from them. Used primarily for weapons, as well as electrical components.

PlasmaCannon

Fires an orb of unstable plasma out of the barrel exploding on impact.

Plastic

A cheap material made from petroleum and Coal through polymerisation inside assemblers.

Plutonium

A highly radioactive compound used in manufacturing nuclear explosives.

PlutoniumCore

A volatile core close to going supercritical used in recipes for Nuclear explosives.

PowerCell

Stores electricity, and is used to power many devices using wires or by directly attaching it.

Primer

A component used in crafting recipes for a few objects.

Propeller

Propellers propel forward when spun.

Pulverizer

Pulverizes resources into powdered forms. Power cost: 3/s.

Quartz

A translucent and malleable crystal useful for making durable windows.

Radar

An instrument that shows a 2D top-down representation of Earth.

Radiator

LEGACY. Emits heat by releasing photons, making it ideal for discarding heat, and cooling things down. Will raise the temperature of surrounding air by 2.25 °F/s (85% of the input heat will be permanently discarded). Effectively gets rid of 16.6 kW (1 kW is 1 kJ/s) of heat energy. In total, only 2.93 kW of the heat energy it releases will re-enter any surrounding air. In space, all 19.53 kW of the Radiator's throughput will be expelled.

Railgun

Fires a piercing Rail at high speeds. A long range weapon. Requires Rails and electricity for ammo. The damage increases for every 10 studs of length.

Refinery

Turns oil into Petroleum and Gasoline.

RegionCloaker

Hides a certain region from players, making the coordinates not appear on their screen.

ReinforcedGlass

A stronger, slightly less malleable version of glass. Blocks radiation.

RepairKit

A useful kit of tools that can be used to repair objects which have been damaged. Keep away from biters.

RepairLaser

Fires a beam that repairs objects. Repairs 1 HP/s.

RepairPlate

EXPERIMENTAL - While at least 90% charged (27 power), distributes repaired health between itself and damaged parts attached to its top surface.

Rifle

A powerful long-range bolt action weapon. Q to scope.

Rotor

Provides vertical height when spun, and only works in oxygen planets.

RoundWedge

A block rounded on one edge, or 1/4 of a cylinder.

RTG

Creates electricity from decaying radioactive elements.

Rubber

A textile resource used in manufacturing many industrial objects.

Ruby

A shiny red gem which can be found in mountain deposits. Exceptionally durable for how easily it can be obtained. Takes 2x energy damage & allows lasers to pass.

Sail

Utilizes the wind to move forward.

Sand

An abundant resource that can be found in the shores of terra and forest planets, the sea floors of ocean planets and in the dunes of desert planets. When burnt, the sand becomes glass.

Scrapper

Scraps unlocked solid items into their crafting components (with some loss) on contact when powered, else destroys them if unpowered. Will send locked single raw parts such as Iron or AlienCore into connected bins.

ScubaMask

A set of goggles which can be used to help vision while underwater.

Seat

It is a craftable and spawnable non-flammable solid.

Shotgun

Fires a shot of harmful pellets when triggered.

Silicon

A metalloid that is very useful for electronics. Can commonly be found in cliffs and rocks.

SMG

A fast firing, fully automatic gun able to pump out lots of rounds down range.

SmoothGlass

A version of Glass using the Roblox Glass material. Additionally can be templated.

Snow

An abundant resource that can be found in terra biomes and tundra planets. Can be melted into water.

SolarPanel

Generates electricity using solar energy from a local star.

SolarScoop

Extracts materials from a star when powered and pointed at a star.

SoundMuffler

A SoundMuffler will silences the sounds of machinery around it.

SpawnPoint

Acts as a spawn location for the player who locked it.

Spheroid

A stretchable sphere shaped template object.

Spotlight

Emits light in a cone when powered with electricity. Color emition can be changed by coloring it.

Stanlium

Its love quivers, like it yearns for something within you; an eerie siren song that penetrates souls and tells of the destruction.

StarMap

Shows your current location in the universe and other nearby stars and celestial bodies.

StasisField

Creates a 500 stud radius field that prevents any parts or objects around it from being dragged.

Steam

A result of water being heated up to high temperatures.

SteamTurbine

Produces power from steam at a base rate of 100 power each. Improves up to 250 per steam if consecutively ran at max speed. All bonuses are capped to the real consumption rate, so more steam equals better efficiency, but faster consumption rates. It may consume +0.5/s^2 steam, up to a maximum rate of 10 steam per second (for a total of 2500 power per second). Has a 10% chance to recover water for every steam consumed, improving up to 20%. Maximum efficiency can be reached in no less than 18 seconds if fed an optimal amount of steam.

Stick

A natural resource found in trees and flora, often accompanied by wood. It is used for creating vital tools.

Stone

A resource found in nearly all planets. It is not recommended to use for structures, but is often used in crafting simple objects.

StudAligner

Snaps the entire assembly its attached to to the grid.

SubspaceTripmine

WARNING Drop mine. Once the mine stops moving, it will enter subspace and become invisible. At this point the mine is armed. Touching the mine will set it off... (Disabled in Testing Zone)

Sulfur

A yellow flammable solid which can be found in Stone deposits. Being set on fire gives it a special blue fire.

Tetrahedron

A tetrahedron template made of 3 perpendicular right triangles.

Tile

A cheap material made from baked clay useful for building houses.

tinnitus

An interesting spring which does strange things.

TintedGlass

A material similar to Glass, but is tinted black on the front..

Tire

A cylindrical shaped object used commonly in vehicles such as cars.

Titanium

A strong heavy material that is very useful for small scale constructs. Has a very low thermal conductivity, the lowest of all metals in the game.

Torch

A torch which can be used to provide light.

TouchSensor

Sends trigger signals upon contact.. with anything.

Treads

Moves against surfaces it contacts. In order for the treads to function, you need to use a Motor, Engine, or DriveBox to spin up a part which will act as the driver part. The driver part should be connected to the treads via a rod, and should spin with the same orientation as a wheel would to achieve maximum speed.

TriggerWire

Allows trigger objects to interact with each other when connected by triggerwires.

Uranium

A radioactive material often found in deposits in planets, especially ones near stars.

Warhead

Causes a powerful explosion when triggered. You can use a delay wire to make it explode after a few seconds and not immediately.

Water

The basis of all life, and is a liquid found in terra, forest, ocean and certain tundras and rogue planets.

WaterCooler

Removes -100 heat from the surrounding area, when supplied with power. Performs the same amount of cooling that five coolers would, give or take.

Wedge

A triangular shaped template object.

Wing

Creates lift from being pushed forward.

Wire

Allows electrical objects to interact with each other when connected by wires. For example, attaching a wire between a powercell and a light will allow electricity to move through the wire, allowing the light to function causing a source of light to be created.

WirelessButton

Similar to a button, but can be clicked from infinite distances and cannot be used for keybinds.

Wood

A natural resource found in trees and flora. It is a simple and yet effective material that is used for simple objects and structures. These can be mainly found in terra and forest planets, but can occasionally be found in temperate tundra and desert planets.

ZapWire

Electrocutes players when touched. Can be used to set flammable objects on fire.