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77 docs tagged with "Electrical"

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AirSupply

Generates a 300 stud radius oxygen bubble when powered on. Very important part for space ships, as it acts as the oxygen supply for the ship.

AlienCore

A mysterious piece of technology found within many robotic aliens.

Antenna

A wireless transmitter that can transmit electricity from wires and trigger signals from trigger wires and buttons.

ARGlasses

Like a handheld Microcontroller, with a TouchScreen for your actual screen.

Assembler

Assembles items as configured when the structure is supplied with the required power and resources.

AutomaticLaser

Fires a continous set of lasers when powered. Like most other energy/thermal weapons, it generates heat when powered. It generates up to 65 degrees of heat, meaning you will need atleast 2 or 3 coolers.

Beacon

Creates a small beacon of light when powered.

Boombox

Must be powered in order to play music. When clicked, it will toggle playing music and will play the song id you give it.

ChemicalSynthiser

Synthesizes and mixes chemical compounds. Consumes matter out of attached bins in order to fuel the material synthesis.

CloningBay

Allows you to respawn at it from a remote location.

ConveyorBelt

Moves objects ontop of it towards the front of the conveyor belt. Only moves when powered and anchored or attached to the ground.

Cooler

Cools down the heat around a space when supplied with power.

DarkConverter

Converts attached dark matter bins into energy. 1 unit of dark matter is equal to 1000 watts of power. However, this generates a ton of heat in the process, nearly up to 200 degrees when activated. This means you will need about 10 coolers to avoid combustion.

DarkReactor

Generates Dark Matter when powered and near a black hole.

Diode

Acts as a wire/chute/pipe/etc, but only works one way, through the diode's input and output faces as indicated by the arrow.

ElectricFence

A special version of the fence which damages upon contact as long as it is powered. Conducts electricity like a wire.

Extractor

Harvests or mines materials from the world. It can extract things like grass, snow, wood, ores, etc depending on what terrain it is attached to.

FloatDevice

Produces a force which counteracts gravity and keeps the device floating. The device will additionally resist upwards and downwards vertical motion.

FluidProjector

A device which projects a field of gas or liquid in front of it which you can swim in.

Freezer

Turns liquid Water into solid Ice, expelling heat energy in the process. Requires some power.

GravityGenerator

Generates an artificial gravity field when powered on. The gravity field only affects players, not individual parts. The amount of gravity can also be configureed, but the more gravity the higher amount of power needed. Only works in space, not inside planets.

Gyro

Stabilizes vehicles and structures by pointing upwards. Useful for mechs or orientating structures to the correct rotation. Has a maximum range of 75000 studss. The gyro can also be configured to seek objects and players.

Heater

Heats the air to 60 + volume / 16 * 10°F.

HeatPump

Pumps Heat between two points. Pumps a maximum of 4 MW of heat energy.

Heatshield

Generates a 300 stud radius area that protects all players and only players within the vicinity from temperature damage.

Hologram

Using our brand new Multi-Dimensional Holographic Projection Technology™ you are able to create a stationary clone with only the ID of the user provided!.

Hydroponic

Grows grass and wood from water, turning attached water bins into either wood, sticks or grass. Incredibly useful for space bases or bases in areas devoid of life.

HyperspaceRadar

A device that images areas of hyperspace, allowing one to view hyperspace disturbances and track where HyperDrives have warped.

IonRocket

A simple, fast propulsion device which consumes power to produce thrust. Moves in the direction of the arrow.

Kiln

Turns attached sand bins into glass.

Laser

Fires a concentraded beam of energy when powered, which can be used to damage and set objects on fire.

Light

Emits light when powered with electricity. Can be colored in different ways, changing the light color.

LightBridge

Fires a beam of solid light that can be walked on.

LightTube

Emits light when powered with electricity. Can be colored in different ways, changing the light color.

Melter

Melts Ice into liquid Water by consuming Power.

MiningLaser

Fires a beam at resource deposits that will mine them just like an Extractor can, allowing for mining while mobile.

Modem

A part that allows you to send messages cross-region and make HTTP requests to the web.

Motor

Spins objects attached to the hinge at the front when powered.

Obelisk

An object designed to attract aliens to the region. Emits an ominous noise when powered.

ObjectDetector

Casts a ray on the face with the hole on it, returning data of the object the ray hits.

Pulverizer

Pulverizes resources into powdered forms. Power cost: 3/s.

Pump

Pumps liquid from the environment into attached Tanks. For example, a pump located in the ocean will pump water when powered.

Railgun

Fires a piercing Rail at high speeds. A long range weapon. Requires Rails and electricity for ammo. The damage increases for every 10 studs of length.

Refinery

Turns oil into Petroleum and Gasoline.

RegionCloaker

Hides a certain region from players, making the coordinates not appear on their screen.

RepairLaser

Fires a beam that repairs objects. Repairs 1 HP/s.

RepairPlate

EXPERIMENTAL - While at least 90% charged (27 power), distributes repaired health between itself and damaged parts attached to its top surface.

Router

A wireless transmitter that can transmit an ethernet connection.

RTG

Creates electricity from decaying radioactive elements.

Scanner

An end-game part which can remotely retrieve Microcontroller references to parts, providing information and control. Can also triangulate the positions of enemy parts given enough well placed scanners.

Scrapper

Scraps unlocked solid items into their crafting components (with some loss) on contact when powered, else destroys them if unpowered. Will send locked single raw parts such as Iron or AlienCore into connected bins.

Screen

Allows for the programmatic creation of GUI elements.

Servo

Spins objects attached to the hinge at the front when powered, to set angles.

SolarPanel

Generates electricity using solar energy from a local star.

SolarScoop

Extracts materials from a star when powered and pointed at a star.

Solenoid

Controls the switch state of any switches attached to its output face based on whether or not it has power in the configured range.

Sorter

Moves a type of resource through it, depending on the input and output faces as indicated by the arrow. Behaves just like the old Diode part when set to insert 100 Power.

Speaker

Plays audio of length up to 5 seconds, unless it is powered in which case it can play a full audio.

Spotlight

Emits light in a cone when powered with electricity. Color emition can be changed by coloring it.

StarMap

Shows your current location in the universe and other nearby stars and celestial bodies.

StasisField

Creates a 500 stud radius field that prevents any parts or objects around it from being dragged.

SteamTurbine

Produces power from steam at a base rate of 100 power each. Improves up to 250 per steam if consecutively ran at max speed. All bonuses are capped to the real consumption rate, so more steam equals better efficiency, but faster consumption rates. It may consume +0.5/s^2 steam, up to a maximum rate of 10 steam per second (for a total of 2500 power per second). Has a 10% chance to recover water for every steam consumed, improving up to 20%. Maximum efficiency can be reached in no less than 18 seconds if fed an optimal amount of steam.

Telescope

A device that allows you to see and query information about other regions and planets in space while powered.

Thruster

A high powered propulsion device. The larger the thruster, the faster it can go, up to 500s/s, but it will consume more power.

TouchScreen

A Screen, but can handle player mouse input.

TractorBeam

Fires a beam that exerts force on the object it hits. More effective in space due to low gravity, but still decently strong when affected by gravity. Force is affected by size and configuration.

Transistor

Carries trigger signals in the direction of the arrow if any power source is attached. Can be inverted by clicking or configuring.

WaterCooler

Removes -100 heat from the surrounding area, when supplied with power. Performs the same amount of cooling that five coolers would, give or take.

Wire

Allows electrical objects to interact with each other when connected by wires. For example, attaching a wire between a powercell and a light will allow electricity to move through the wire, allowing the light to function causing a source of light to be created.

ZapWire

Electrocutes players when touched. Can be used to set flammable objects on fire.