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LightBridge

Fires a beam of solid light that can be walked on.

It is a craftable and spawnable non-flammable solid.

Here is a list of possible sizes that reach the maximum malleability (200) that have integer components: 1x200x1, 1x100x2, 1x50x4, 1x40x5, 1x25x8, 1x20x10, 2x50x2, 2x25x4, 2x20x5, 2x10x10, 4x10x5, 5x8x5, 8x5x5, 10x5x4

At its default size (10x2x10) it has a durability of 4, at its maximum size it has a durability of 5.

By default, its colour is #ffffff.

It requires 30 Aluminum, 15 Diamond, 15 Jade, 15 Quartz, and 15 Ruby to be crafted.

Configurables


BeamColor

The color of the bridge's beam. It is a Color3.

Events


Configured(configurerId)

Fires when the object is configured.

The configurerId parameter is the UserId of the player who configured the object. It is a number.


Loop(deltaTime)

Fires when the object is updated by the game loop.

The deltaTime parameter is the 'time' since the last tick, it does not represent the actual time since the last tick was occurred, rather just how often a game tick should be fired (it will always be precisely 1). It is a number.