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LightBridge

Fires a beam of solid light that can be walked on. It is a craftable and spawnable non-flammable solid.

It consumes 7 power per tick.

Here is a list of possible sizes that reach the maximum malleability (200) that have integer components: 1x1x200, 1x2x100, 1x4x50, 1x5x40, 1x8x25, 1x10x20, 2x2x50, 2x4x25, 2x5x20, 2x10x10, 4x5x10, 5x5x8

At its default size (10x2x10) it has a durability of 4, at its maximum size it has a durability of 5.

By default, its colour is #ffffff.

It requires 30 Aluminum, 15 Diamond, 15 Jade, 15 Quartz, and 15 Ruby to be crafted.

Configurables


BeamColor

The color of the bridge's beam. It is a Color3.

Events


Configured(configurerId)

Fires when the object is configured.

The configurerId parameter is the UserId of the player who configured the object. It is a number.


Loop(tickInterval)

Fires when the object is updated by the game loop.

The tickInterval parameter is the inverse of the tick rate. For example, if the tick rate is 20, this will be 1 / 20 (or just 0.05). If the tick rate commands are accessible, running them will change this value. It is a number.