LightBridge
Fires a beam of solid light that can be walked on.
It is a craftable and spawnable non-flammable solid.
Here is a list of possible sizes that reach the maximum malleability (200) that have integer components: 1x200x1, 1x100x2, 1x50x4, 1x40x5, 1x25x8, 1x20x10, 2x50x2, 2x25x4, 2x20x5, 2x10x10, 4x10x5, 5x8x5, 8x5x5, 10x5x4
At its default size (10x2x10) it has a durability of 4, at its maximum size it has a durability of 5.
By default, its colour is #ffffff.
It requires 30 Aluminum
, 15 Diamond
, 15 Jade
, 15 Quartz
, and 15 Ruby
to be crafted.
Configurables
BeamColor
The color of the bridge's beam. It is a Color3
.
Events
Configured(configurerId)
Fires when the object is configured.
The configurerId parameter is the UserId
of the player who configured the object. It is a number
.
Loop(deltaTime)
Fires when the object is updated by the game loop.
The deltaTime parameter is the 'time' since the last tick, it does not represent the actual time since the last tick was occurred, rather just how often a game tick should be fired (it will always be precisely 1
). It is a number
.