Pump

Pumps liquid from the environment into attached Tanks. For example, a pump located in the ocean will pump water when powered. It is a craftable and spawnable non-flammable solid.
It consumes 5 power per tick.
It cannot be resized.
At its default size (6x15x6) it has a durability of 1.
By default, its colour is #000000.
Configurables
LiquidToPump
The name of the liquid to extract using the pump. It is a string
.
Events
Configured(configurerId)
Fires when the object is configured.
The configurerId parameter is the UserId
of the player who configured the object. It is a number
.
Loop(tickInterval)
Fires when the object is updated by the game loop.
The tickInterval parameter is the inverse of the tick rate. For example, if the tick rate is 20
, this will be 1 / 20
(or just 0.05
). If the tick rate commands are accessible, running them will change this value. It is a number
.