Relay
A powerful transmitter capable of transmitting trigger signals and resources/power between different regions. It is a more powerful version of the antenna and transporter.
Unlike the antenna, the relay has 2 modes, mode 0 and mode 1. Mode 0 sends resources/power and trigger signals, while mode 1 receives it.
Unlike the antenna, it can also transfer power in inactive regions or regions without players in them. This means that you can connect a relay to your main base, warp away without anyone in the base, and still have the relay get the sufficient amount of power.
However, you should have only one sending relay per coordinate, as conflicts can occur if there are 2 or more relays in the region/coordinates sending power or signals with the same ID. On the other hand, there can be an infinite number of receivers but the power/resources will be distributed evenly among them.
For example, let's say a relay network has a total output of 500 power and 25 iron. If there are 5 active receivers, each of them will get 100 power and 5 iron.
When the relay is red, it means it not functioning. When it turns green, it is properly linked up to another relay or is sending signals.
It is a spawnable non-flammable solid.
It cannot be resized.
At its default size (3x6x3) it has a durability of 1.
By default, its colour is #c4281c.
It requires 5 Antenna
, 100 Quartz
, and 5 Transporter
to be crafted.
Configurables
LinkerID
The ID of the relay, to send or take materials to or from other relays with the same ID. It is a number
.
It ranges between 1 and 10000000000. It increments by 1.
Mode
The mode of the relay. Send outputs materials to other receiving relays; Receive receives materials from sending relays. It is a RelayMode
.