FluidProjector
A device which projects a field of gas or liquid in front of it which you can swim in. Host the universe's greatest pool party! The fluid area can be configureed in size and type.
The FluidProjector requires power in order to work, and must be supplied with the correct fluid to work. Significantly more power is required on planets with high gravity. As an example, if the fluid is water, it will need a supplied Tank of water attached to work.
It is a spawnable non-flammable solid.
It cannot be resized.
At its default size (2x2x3) it has a durability of 1.
By default, its colour is #a3a2a5.
It requires 100 Iron
, 500 Pipe
, and 50 Wire
to be crafted.
Configurables
Fluid
The name of the fluid being projected. It is a string
.
Size
The size in studs of the projected fluid field. It is a Vector3
.
Events
Configured(configurerId)
Fires when the object is configured.
The configurerId parameter is the UserId
of the player who configured the object. It is a number
.
Loop(deltaTime)
Fires when the object is updated by the game loop.
The deltaTime parameter is the 'time' since the last tick, it does not represent the actual time since the last tick was occurred, rather just how often a game tick should be fired (it will always be precisely 1
). It is a number
.