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FluidProjector

A device which projects a field of gas or liquid in front of it which you can swim in. Host the universe's greatest pool party! The fluid area can be configureed in size and type.

The FluidProjector requires power in order to work, and must be supplied with the correct fluid to work. Significantly more power is required on planets with high gravity. As an example, if the fluid is water, it will need a supplied Tank of water attached to work. It is a spawnable non-flammable solid.

It consumes 5 power per tick.

It cannot be resized.

At its default size (2x2x3) it has a durability of 1.

By default, its colour is #000000.

It requires 100 Iron, 500 Pipe, and 50 Wire to be crafted.

Configurables


Fluid

The name of the fluid being projected. It is a string.


Size

The size in studs of the projected fluid field. It is a Vector3.

Events


Configured(configurerId)

Fires when the object is configured.

The configurerId parameter is the UserId of the player who configured the object. It is a number.


Loop(tickInterval)

Fires when the object is updated by the game loop.

The tickInterval parameter is the inverse of the tick rate. For example, if the tick rate is 20, this will be 1 / 20 (or just 0.05). If the tick rate commands are accessible, running them will change this value. It is a number.