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Motor

Spins objects attached to the hinge at the front when powered.

It is a craftable and spawnable non-flammable solid.

Here is a list of possible sizes that reach the maximum malleability (144) that have integer components: 1x144x1, 1x72x2, 1x48x3, 1x36x4, 1x24x6, 1x18x8, 1x16x9, 1x12x12, 2x36x2, 2x24x3, 2x18x4, 2x12x6, 2x9x8, 3x16x3, 3x12x4, 3x8x6, 4x9x4, 4x6x6, 8x6x3, 9x8x2, 9x4x4, 12x6x2, 12x4x3

At its default size (2x2x3) it has a durability of 10, at its maximum size it has a durability of 23.

By default, its colour is #a3a2a5.

It requires 1 Engine and 3 Wire to be crafted.

Configurables


Power

Determines the amount of power used to drive the motor. This affects the torque and power consumption. Negative values are reverse. It is a number. It ranges between -1 and 1.


Ratio

Determines the gear ratio applied to the motor in terms of the multiplier on the RPM. A value of 0.1 indicates a 10:1 ratio, where RPM is 1/10th and torque is 10x when compared to the default setting of 1. It is a number. It ranges between 0.001 and 10.

Events


Configured(configurerId)

Fires when the object is configured.

The configurerId parameter is the UserId of the player who configured the object. It is a number.