Motor

Spins objects attached to the hinge at the front when powered. It is a craftable and spawnable non-flammable solid.
It consumes 1 power per tick.
Here is a list of possible sizes that reach the maximum malleability (144) that have integer components: 1x1x144, 1x2x72, 1x3x48, 1x4x36, 1x6x24, 1x8x18, 1x9x16, 1x12x12, 2x2x36, 2x3x24, 2x4x18, 2x6x12, 2x8x9, 3x3x16, 3x4x12, 3x6x8, 4x4x9, 4x6x6
At its default size (2x2x3) it has a durability of 10, at its maximum size it has a durability of 23.
By default, its colour is #a3a2a5.
Configurables
Power
Determines the amount of power used to drive the motor. This affects the torque and power consumption. Negative values are reverse. It is a number
.
It ranges between -1 and 1.
Ratio
Determines the gear ratio applied to the motor in terms of the multiplier on the RPM. A value of 0.1 indicates a 10:1 ratio, where RPM is 1/10th and torque is 10x when compared to the default setting of 1. It is a number
.
It ranges between 0.001 and 10.
Events
Configured(configurerId)
Fires when the object is configured.
The configurerId parameter is the UserId
of the player who configured the object. It is a number
.