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Motor

Spins objects attached to the hinge at the front when powered. It is a craftable and spawnable non-flammable solid.

It consumes 1 power per tick.

Here is a list of possible sizes that reach the maximum malleability (144) that have integer components: 1x1x144, 1x2x72, 1x3x48, 1x4x36, 1x6x24, 1x8x18, 1x9x16, 1x12x12, 2x2x36, 2x3x24, 2x4x18, 2x6x12, 2x8x9, 3x3x16, 3x4x12, 3x6x8, 4x4x9, 4x6x6

At its default size (2x2x3) it has a durability of 10, at its maximum size it has a durability of 23.

By default, its colour is #a3a2a5.

It requires 1 Engine and 3 Wire to be crafted.

Configurables


Power

Determines the amount of power used to drive the motor. This affects the torque and power consumption. Negative values are reverse. It is a number. It ranges between -1 and 1.


Ratio

Determines the gear ratio applied to the motor in terms of the multiplier on the RPM. A value of 0.1 indicates a 10:1 ratio, where RPM is 1/10th and torque is 10x when compared to the default setting of 1. It is a number. It ranges between 0.001 and 10.

Events


Configured(configurerId)

Fires when the object is configured.

The configurerId parameter is the UserId of the player who configured the object. It is a number.