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Treads

Moves against surfaces it contacts. In order for the treads to function, you need to use a Motor, Engine, or DriveBox to spin up a part which will act as the driver part. The driver part should be connected to the treads via a rod, and should spin with the same orientation as a wheel would to achieve maximum speed.

Multiple driver parts can be attached to the treads at once, and their speeds will be added together. The treads will move depending on the direction & speed that the driver part spins.

The speed the treads move depends entirely on the speed of rotation on the axis perpendicular to the treads, so rotating the driver part off-axis will reduce (or invert) the speed. For example, 45 degrees off-axis = 50% speed, 90 degrees off-axis = 0% speed, 135 degrees off-axis = -50% speed, and 180 degrees off-axis = -100% speed.

It is a craftable and spawnable non-flammable solid.

Here is a list of possible sizes that reach the maximum malleability (80) that have integer components: 1x80x1, 1x40x2, 1x20x4, 1x16x5, 1x10x8, 2x20x2, 2x10x4, 2x8x5, 4x5x4, 5x4x4, 8x5x2

At its default size (2x2x6) it has a durability of 1, at its maximum size it has a durability of 2.

By default, its colour is #635f62.

It requires 2 Engine, 16 Gear, and 2 Rubber to be crafted.

Events


Loop(deltaTime)

Fires when the object is updated by the game loop.

The deltaTime parameter is the 'time' since the last tick, it does not represent the actual time since the last tick was occurred, rather just how often a game tick should be fired (it will always be precisely 1). It is a number.