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SolarScoop

Extracts materials from a star when powered and pointed at a star. Depending on the class of the star, it will extract more materials.

Generates around 240 degrees of heat, meaning you will need atleast 12 coolers to cool it down.

Red stars generate 25 helium, 5 plasma and 10 hydrogen per second. Orange stars generate 30 helium, 5 plasma and and 15 hydrogen per second. Yellow stars generate 35 helium, 5 plasma and and 20 hydrogen per second. Light blue stars generate 40 helium, 25 hydrogen, 10 plasma and and 10 iron per second. Neutron stars generate 60 helium, 45 hydrogen, 15 plasma and and 20 iron per second. It also generates 1-2 neutronium every 2 minutes.

It is recommended to use a Filter to seperate the materials extracted by a solar scoop. It is a craftable and spawnable non-flammable solid.

It consumes 50 power per tick.

It cannot be resized.

At its default size (50x50x50) it has a durability of 25.

By default, its colour is #000000.

It requires 15 AlienCore, 100 Bin, 25 MiningLaser, 5 Reactor, and 500 Ruby to be crafted.

Events


Loop(tickInterval)

Fires when the object is updated by the game loop.

The tickInterval parameter is the inverse of the tick rate. For example, if the tick rate is 20, this will be 1 / 20 (or just 0.05). If the tick rate commands are accessible, running them will change this value. It is a number.