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Asphalt

A modern material useful for smooth road surfaces. Its durability triples when anchored. It is a craftable and spawnable non-flammable solid.

Here is a list of possible sizes that reach the maximum malleability (16000) that have integer components: 1x8x2000, 1x10x1600, 1x16x1000, 1x20x800, 1x25x640, 1x32x500, 1x40x400, 1x50x320, 1x64x250, 1x80x200, 1x100x160, 1x125x128, 2x4x2000, 2x5x1600, 2x8x1000, 2x10x800, 2x16x500, 2x20x400, 2x25x320, 2x32x250, 2x40x200, 2x50x160, 2x64x125, 2x80x100, 4x4x1000, 4x5x800, 4x8x500, 4x10x400, 4x16x250, 4x20x200, 4x25x160, 4x32x125, 4x40x100, 4x50x80, 5x5x640, 5x8x400, 5x10x320, 5x16x200, 5x20x160, 5x25x128, 5x32x100, 5x40x80, 5x50x64, 8x8x250, 8x10x200, 8x16x125, 8x20x100, 8x25x80, 8x40x50, 10x10x160, 10x16x100, 10x20x80, 10x25x64, 10x32x50, 10x40x40, 16x20x50, 16x25x40, 20x20x40, 20x25x32

At its default size (8x1x8) it has a durability of 4, at its maximum size it has a durability of 26.

By default, its colour is #000000.

It requires 10 Stone and 1 Water to be crafted.

Events


Loop(tickInterval)

Fires when the object is updated by the game loop.

The tickInterval parameter is the inverse of the tick rate. For example, if the tick rate is 20, this will be 1 / 20 (or just 0.05). If the tick rate commands are accessible, running them will change this value. It is a number.