Skip to main content

Decoupler

When triggered, it breaks welds and falls off of anything attached. Can be used to separate things. The trigger signals will pass through the decoupler as it is decoupled.

It is a spawnable non-flammable solid.

Here is a list of possible sizes that reach the maximum malleability (128) that have integer components: 1x128x1, 1x64x2, 1x32x4, 1x16x8, 2x32x2, 2x16x4, 2x8x8, 4x8x4, 8x4x4

At its default size (4x1x4) it has a durability of 1, at its maximum size it has a durability of 3.

By default, its colour is #a3a2a5.

It requires 6 Iron, to be crafted.

Events


Triggered(otherPart)

Fires when the object is triggered and provides a reference to the part that triggered it.

If a Microcontroller indirectly initiated the triggering of an object, it will return the object rather than the Microcontroller, whereas in the case of directly triggering the object (i.e., calling :Trigger, but not TriggerPort), it will return the microcontroller.

The trigger source remains unchanged if the trigger is sent through something such as an Antenna, but will be set to a RemoteControl if one is present along the trigger line.

The otherPart parameter is the source of the trigger signal. It is a PilotObject.