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ElectricFence

A special version of the fence which damages upon contact as long as it is powered. Conducts electricity like a wire. It is a craftable and spawnable non-flammable solid.

It consumes 5 power per tick.

Here is a list of possible sizes that reach the maximum malleability (3000) that have integer components: 1x2x1500, 1x3x1000, 1x4x750, 1x5x600, 1x6x500, 1x8x375, 1x10x300, 1x12x250, 1x15x200, 1x20x150, 1x24x125, 1x25x120, 1x30x100, 1x40x75, 1x50x60, 2x2x750, 2x3x500, 2x4x375, 2x5x300, 2x6x250, 2x10x150, 2x12x125, 2x15x100, 2x20x75, 2x25x60, 2x30x50, 3x4x250, 3x5x200, 3x8x125, 3x10x100, 3x20x50, 3x25x40, 4x5x150, 4x6x125, 4x10x75, 4x15x50, 4x25x30, 5x5x120, 5x6x100, 5x8x75, 5x10x60, 5x12x50, 5x15x40, 5x20x30, 5x24x25, 6x10x50, 6x20x25, 8x15x25, 10x10x30, 10x12x25, 10x15x20

At its default size (5x5x1) it has a durability of 12, at its maximum size it has a durability of 60.

By default, its colour is #ffff00.

It requires 5 Fence and 2 ZapWire to be crafted.

Events


Loop(tickInterval)

Fires when the object is updated by the game loop.

The tickInterval parameter is the inverse of the tick rate. For example, if the tick rate is 20, this will be 1 / 20 (or just 0.05). If the tick rate commands are accessible, running them will change this value. It is a number.