Brick

A cheap, malleable material with special durability properties. The durability is 4, and becomes 18 when it is anchored or attached to terrain (grounded). It is a craftable and spawnable non-flammable solid.
Here is a list of possible sizes that reach the maximum malleability (5832) that have integer components: 1x3x1944, 1x4x1458, 1x6x972, 1x8x729, 1x9x648, 1x12x486, 1x18x324, 1x24x243, 1x27x216, 1x36x162, 1x54x108, 1x72x81, 2x2x1458, 2x3x972, 2x4x729, 2x6x486, 2x9x324, 2x12x243, 2x18x162, 2x27x108, 2x36x81, 2x54x54, 3x3x648, 3x4x486, 3x6x324, 3x8x243, 3x9x216, 3x12x162, 3x18x108, 3x24x81, 3x27x72, 3x36x54, 4x6x243, 4x9x162, 4x18x81, 4x27x54, 6x6x162, 6x9x108, 6x12x81, 6x18x54, 6x27x36, 8x9x81, 8x27x27, 9x9x72, 9x12x54, 9x18x36, 9x24x27, 12x18x27, 18x18x18
At its default size (4x4x2) it has a durability of 4, at its maximum size it has a durability of 23.
By default, its colour is #000000.
Events
Loop(tickInterval)
Fires when the object is updated by the game loop.
The tickInterval parameter is the inverse of the tick rate. For example, if the tick rate is 20
, this will be 1 / 20
(or just 0.05
). If the tick rate commands are accessible, running them will change this value. It is a number
.