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Brick

A cheap, malleable material with special durability properties. The durability is 4, and becomes 18 when it is anchored or attached to terrain (grounded). It is a craftable and spawnable non-flammable solid.

Here is a list of possible sizes that reach the maximum malleability (5832) that have integer components: 1x3x1944, 1x4x1458, 1x6x972, 1x8x729, 1x9x648, 1x12x486, 1x18x324, 1x24x243, 1x27x216, 1x36x162, 1x54x108, 1x72x81, 2x2x1458, 2x3x972, 2x4x729, 2x6x486, 2x9x324, 2x12x243, 2x18x162, 2x27x108, 2x36x81, 2x54x54, 3x3x648, 3x4x486, 3x6x324, 3x8x243, 3x9x216, 3x12x162, 3x18x108, 3x24x81, 3x27x72, 3x36x54, 4x6x243, 4x9x162, 4x18x81, 4x27x54, 6x6x162, 6x9x108, 6x12x81, 6x18x54, 6x27x36, 8x9x81, 8x27x27, 9x9x72, 9x12x54, 9x18x36, 9x24x27, 12x18x27, 18x18x18

At its default size (4x4x2) it has a durability of 4, at its maximum size it has a durability of 23.

By default, its colour is #000000.

It requires 1 Sand, 1 Stone, and 1 Water to be crafted.

Events


Loop(tickInterval)

Fires when the object is updated by the game loop.

The tickInterval parameter is the inverse of the tick rate. For example, if the tick rate is 20, this will be 1 / 20 (or just 0.05). If the tick rate commands are accessible, running them will change this value. It is a number.