RepairPlate
EXPERIMENTAL - While at least 90% charged (27 power), distributes repaired health between itself and damaged parts attached to its top surface.
Charges at a fixed rate of 1 power per second, up to a total capacity of 30. Once charged, it consumes 2.5 power per second.
Can be chained with other RepairPlate
s.
Power cannot be inserted or extracted.
Cannot be resized below 1x1x1.
It is a spawnable non-flammable solid.
Here is a list of possible sizes that reach the maximum malleability (400) that have integer components: 1x400x1, 1x200x2, 1x100x4, 1x80x5, 1x50x8, 1x40x10, 1x25x16, 1x20x20, 2x100x2, 2x50x4, 2x40x5, 2x25x8, 2x20x10, 4x25x4, 4x20x5, 4x10x10, 5x16x5, 5x10x8, 10x8x5, 16x5x5, 20x10x2, 20x5x4
At its default size (10x1x10) it has a durability of 25, at its maximum size it has a durability of 40.
By default, its colour is #bfddb9.
It requires 10 Gold
, 15 Jade
, 5 Lead
, and 10 Titanium
to be crafted.
Events
Loop(deltaTime)
Fires when the object is updated by the game loop.
The deltaTime parameter is the 'time' since the last tick, it does not represent the actual time since the last tick was occurred, rather just how often a game tick should be fired (it will always be precisely 1
). It is a number
.