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RepairPlate

EXPERIMENTAL - While at least 90% charged (27 power), distributes repaired health between itself and damaged parts attached to its top surface.

Charges at a fixed rate of 1 power per second, up to a total capacity of 30. Once charged, it consumes 2.5 power per second. Can be chained with other RepairPlates. Power cannot be inserted or extracted. Cannot be resized below 1x1x1.

Events


Loop(deltaTime)

Fires when the object is updated by the game loop.

The deltaTime parameter is the 'time' since the last tick, it does not represent the actual time since the last tick was occurred, rather just how often a game tick should be fired (it will always be precisely 1). It is a number.