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255 docs tagged with "Non-Programmable"

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100k

100k visits special item.

AdBoard

Allows the creation of Ad elements, automatically. Very useful for making money.

Aerogel

An incredibly light and fragile material.

AirSupply

Generates a 300 stud radius oxygen bubble when powered on. Very important part for space ships, as it acts as the oxygen supply for the ship.

AlienCore

A mysterious piece of technology found within many robotic aliens.

Aluminum

A light, non-durable material. Has a good thermal conductivity, but is lower than most other metals.

Anchor

When triggered or clicked, it is able to be anchored, a state in which it is immovable by physics, and applies to parts connected to it.

Antenna

A wireless transmitter that can transmit electricity from wires and trigger signals from trigger wires and buttons.

Apparel

A piece of clothing that can be worn by other players. Parts can also be attached to the apparel, meaning you can create your own suits with the apprel.

ARGlasses

Like a handheld Microcontroller, with a TouchScreen for your actual screen.

Artillery

Fires a fast-moving metal shell upon being triggered.

Asphalt

A modern material useful for smooth road surfaces.

AutomaticLaser

Fires a continous set of lasers when powered. Like most other energy/thermal weapons, it generates heat when powered. It generates up to 65 degrees of heat, meaning you will need atleast 2 or 3 coolers.

Ball

A ball shaped template object.

BallastTank

Allows for variable ballast to be added to sea vehicles. Also prevents corrosion to attached parts underwater.

Balloon

Levitates parts attached to it to a certain configurable height.

Beacon

Creates a small beacon of light when powered.

Beaker

A container for holding mixed chemicals.

BeamRifle

A deadly long-range energy sniper. Able to pick off targets at a long range with exceptional accuracy.

Beryllium

A lightweight metal only found on Barren planets used for preventing plutonium cores from going supercritical until detonated.

Billboardium

A super strong alloy made of Robux and pure refined ad.

BlastingCap

A component used in crafting recipes for more advanced explosive devices.

Block

A block shaped template object.

Boiler

Consumes Coal and Water and produces Steam.

Boombox

Must be powered in order to play music. When clicked, it will toggle playing music and will play the song id you give it.

Brick

A cheap, malleable material with special durability properties. The durability is 4, and becomes 18 when it is anchored or attached to terrain (grounded).

BurstLaser

Fires 5 rapid sets of concentrated laser beams. Each beam does a mediate amount of damage.

Button

Sends trigger signals when clicked by a player.

Cannon

Fires a cannon ball when triggered or clicked.

Cement

A modern material useful for pavement.

ChemicalSynthiser

Synthesizes and mixes chemical compounds. Consumes matter out of attached bins in order to fuel the material synthesis.

Chute

Used to transfer solid resources between objects such as bins and extractors.

Claymore

A classic medieval sword used to cut down your enemies.

Cleat

A textile resource similar to Rubber, except it has a high amount of friction and low bounciness. It can be used in physical machines such as the feet of mechs.

CloningBay

Allows you to respawn at it from a remote location.

Cloth

A soft thin fabric that can soak up liquids.

Coal

A natural resources commonly used as a source of generating heat and energy. Can be placed in a BurnerGenerator to generate simple and fast energy.

Cone

A cone shaped template object.

Controller

Alters the speed of attached controllable objects which include:

ConveyorBelt

Moves objects ontop of it towards the front of the conveyor belt. Only moves when powered and anchored or attached to the ground.

Cooler

Cools down the heat around a space when supplied with power.

Copper

A brown, shiny metal used heavily in electronics, a great conductor of both heat and electricity. Has a very high thermal conductivity, easily the best for common metals.

CornerTetra

A template which is a tetrahedron subtracted from a cube.

CrossBow

A cheap primitive ranged weapon.

CrudeWing

Creates lift from being pushed forward.

Cylinder

A cylinder shaped template object.

DarkConverter

Converts attached dark matter bins into energy. 1 unit of dark matter is equal to 1000 watts of power. However, this generates a ton of heat in the process, nearly up to 200 degrees when activated. This means you will need about 10 coolers to avoid combustion.

DarkMatter

A very valuable material extracted from black holes and a few empty regions in space. Can be used to generate energy when supplied to a DarkConverter.

DarkReactor

Generates Dark Matter when powered and near a black hole.

Decoupler

When triggered, it breaks welds and falls off of anything attached.

DelayWire

Similar to a regular trigger wire, but depending on the configuration will wait x seconds before the trigger signal passes through.

Diamond

A rare, carbon-dense, and very durable gem. Takes 2x energy damage & allows lasers to pass.

Diode

Acts as a wire/chute/pipe/etc, but only works one way, through the diode's input and output faces as indicated by the arrow.

DriveBox

When connected to a motor or engine with a rod, it will spin the same speed the engine or motor is going.

Egg

The perfect consumable item.

ElectricFence

A special version of the fence which damages upon contact as long as it is powered. Conducts electricity like a wire.

EnergyBomb

Causes a powerful explosion when triggered. Often used in space combat as a means of a powerful missile or torpedo.

EnergyGun

Fires a powerful shot of energy when provided power and triggered.

EnergySword

A short ranged melee weapon which forms its own gravitational field when lunged. Forged with incarnated ̶m̶a̶g̶i̶c science!

Engine

It acts similar to a motor, but is powered by gasoline instead of electricity.

EthernetCable

Allows for the transfer of data between ports. Mostly utilized in programming.

Explosive

Causes an explosion when triggered. You can use a delay wire to make it explode after a few seconds and not immediately.

Extinguisher

A handy container with a spray nozzle to extinguish fires.

Extractor

Harvests or mines materials from the world. It can extract things like grass, snow, wood, ores, etc depending on what terrain it is attached to.

FactionHub

Configures faction settings, view members, invite players, accept invites, save resources/models and view controlled regions.

FactionSpawn

Acts as a spawn location for the faction of the player who locked it.

Faucet

Releases liquids and gases from Tanks.

Fence

A metal fence. Can be used to set up walls and guard structures and bases.

Filter

Similar to a chute and a pipe, but only allows the configured material to pass through.

FireWood

A version of wood that is able to burn longer, allowing it to be an efficient fire burning device.

Fireworks

Causes an explosion when triggered. You can use a delay wire to make it explode after a few seconds and not immediately.

Flamethrower

Shoots a stream of flaming gasoline to ignite your foes.

Flashlight

A flashlight which can be used to provide light.

Flint

Useful for lighting up flammable materials.

FloatDevice

Produces a force which counteracts gravity and keeps the device floating. The device will additionally resist upwards and downwards vertical motion.

FluidProjector

A device which projects a field of gas or liquid in front of it which you can swim in.

Food

A consumable item.

FourthOfJuly

Causes an explosion when triggered along with a Fourth Of July message. You can use a delay wire to make it explode after a few seconds and not immediately.

Freezer

Turns liquid Water into solid Ice, expelling heat energy in the process. Requires some power.

Furnace

Burns resources at 16x speed to produce Heat energy directly. Has a low thermal conductivity.

Gasoline

A liquid used for fueling many devices such as rockets and engines.

Gear

A mechanical component commonly used in crafting recipes for many objects.

GeigerCounter

It is a craftable and spawnable non-flammable solid.

Glass

Created when sand is burned, set on fire, or fed into a Kiln. Can be broken by heavy impacts or by fist.

Gold

A very valuable and stretchable material. Has a thermal conductivity less than copper, and higher than aluminum.

Goo

A sticky substance that binds things together like glue. The effect lasts for for two minutes, but it can be washed off with Water. It will also melt off at 95 °F.

Grass

An organic substance found in terra and forest planets. Often green, but can be other colors. Useful for planting seeds for agriculture.

GravityGenerator

Generates an artificial gravity field when powered on. The gravity field only affects players, not individual parts. The amount of gravity can also be configureed, but the more gravity the higher amount of power needed. Only works in space, not inside planets.

Gun

Fires a harmful bullet when triggered.

Handle

A handle which can be equipped when a player touches it, turning all connected parts into an equipable tool.

Hatch

Acts as a chute when active/gray, but when black or inactive it acts as a normal object.

Heater

Heats the air to 60 + volume / 16 * 10°F.

HeatPipe

Allows for the transfer of heat. Use a HeatPump to direct the heat.

HeatPump

Pumps Heat between two points. Pumps a maximum of 4 MW of heat energy.

Heatshield

Generates a 300 stud radius area that protects all players and only players within the vicinity from temperature damage.

HeatSink

LEGACY. Reduces the air temperature by 10 °F (Produces 13.018197023481843 kW of heat energy).

HeatValve

Acts as a HeatPipe when active/red, but when black or inactive it acts as a normal object.

Helium

A light invisible odorless gas, floats up.

Hologram

Using our brand new Multi-Dimensional Holographic Projection Technology™ you are able to create a stationary clone with only the ID of the user provided!.

Hydrogen

A gas commonly found in stars and gas giants.

Hydroponic

Grows grass and wood from water, turning attached water bins into either wood, sticks or grass. Incredibly useful for space bases or bases in areas devoid of life.

HyperspaceRadar

A device that images areas of hyperspace, allowing one to view hyperspace disturbances and track where HyperDrives have warped.

Ice

A compact natural resource found in tundra planets and the top of a few mountains. It is a slippery material, and has very low friction which can be useful in some devices.

Igniter

Sets alight unlocked parts within the immediate vicinity when triggered. Range depends on the size.

ImpactPlate

EXPERIMENTAL - Distributes the damage it takes between itself and parts attached to its top surface, with higher health parts absorbing the most damage.

ImpulseCannon

Blasts a harmless burst of energy which sends anything nearby soaring at a high velocity.

Insulation

A flammable material with a low thermal conductivity.

IonRocket

A simple, fast propulsion device which consumes power to produce thrust. Moves in the direction of the arrow.

Iron

A compact and durable material, commonly found in planets. It is used often in crafting, and is a very important resource to have. Has poor thermal conductivity compared to most metals.

Jade

Reduces damage taken by 1.5 to a minimum of 0.2, but takes 25% additional damage.

Katana

A weeaboo sword used to cut down your enemies.

Kiln

Turns attached sand bins into glass.

Lantern

A handheld lantern which can be used to provide light.

Laser

Fires a concentraded beam of energy when powered, which can be used to damage and set objects on fire.

Lava

A liquid used for fueling many devices such as rockets and engines.

Lead

An uncommon material used in protection against radiation and weapon manufacturing. Has one of the lowest thermal conductivities of all elemental metals in the game, next to Titanium.

LightBridge

Fires a beam of solid light that can be walked on.

Magnesium

A shiny gray solid that is flammable, randomly ignites when touching stone.

Mandrillium

An ancient artifact left behind from an alternate reality.

Marble

A compact, durable material. Primarily decorative.

Melter

Melts Ice into liquid Water by consuming Power.

MiningLaser

Fires a beam at resource deposits that will mine them just like an Extractor can, allowing for mining while mobile.

Motor

Spins objects attached to the hinge at the front when powered.

MustardGas

A heavy chemical warfare weapon used to damage organisms. Gas Masks nullify the effects of this gas.

Neon

A building decoration material that glows by itself without requiring power.

Neutronium

The most durable obtainable material in the game. It is a strange form of matter found from the crusts of neutron stars. Due to the nature of neutron stars, neutronium is the hardest known material as well as the densest known material in the universe.

NitrogenOxide

A light gas emitted from machines such as extractors and rockets. Inhaling can cause severe lung damage.

NuclearWaste

A highly radioactive material produced from spent Uranium in a reactor.

Obamium

An ancient artifact left behind from an alternate reality.

Obelisk

An object designed to attract aliens to the region. Emits an ominous noise when powered.

Oil

A liquid used in refineries to produce Gasoline which can be used for fueling engines and rockets and Petroleum which can be used to make plastic.

PDW-X44

A versatile automatic pulse based PDW capable of dishing incredible amounts of damage in a small amount of time. Equipped with 3 barrels for an unparalleled firerate.

Perfectium

The perfect material. Unbreakable, very stretchable, but is impossibly rare. The very sight of it makes you wonder the imperfections of human beings.

Pipe

Provides a medium for the transfer of liquids and gases between Tanks and other objects.

Pistol

A simple repeating firearm.

Plasma

A gas found abundant in stars, and can be harvested from them. Used primarily for weapons, as well as electrical components.

PlasmaCannon

Fires an orb of unstable plasma out of the barrel exploding on impact.

Plastic

A cheap material made from petroleum and Coal through polymerisation inside assemblers.

Plutonium

A highly radioactive compound used in manufacturing nuclear explosives.

PlutoniumCore

A volatile core close to going supercritical used in recipes for Nuclear explosives.

Polysilicon

An electronic material which transforms a trigger signal into special on/off/toggle signals.

Port

Only used in programming. Allows a Microcontroller to interface with PilotObjects.

Primer

A component used in crafting recipes for a few objects.

Propeller

Propellers propel forward when spun.

Prosthetic

An artificial part that can be attached to players in exchange for a limb.

Pulverizer

Pulverizes resources into powdered forms. Power cost: 3/s.

Pump

Pumps liquid from the environment into attached Tanks. For example, a pump located in the ocean will pump water when powered.

Quartz

A translucent and malleable crystal useful for making durable windows.

Radar

An instrument that shows a 2D top-down representation of Earth.

Radiator

LEGACY. Emits heat by releasing photons, making it ideal for discarding heat, and cooling things down. Will raise the temperature of surrounding air by 2.25 °F/s (85% of the input heat will be permanently discarded). Effectively gets rid of 16.6 kW (1 kW is 1 kJ/s) of heat energy. In total, only 2.93 kW of the heat energy it releases will re-enter any surrounding air. In space, all 19.53 kW of the Radiator's throughput will be expelled.

Railgun

Fires a piercing Rail at high speeds. A long range weapon. Requires Rails and electricity for ammo. The damage increases for every 10 studs of length.

Refinery

Turns oil into Petroleum and Gasoline.

RegionCloaker

Hides a certain region from players, making the coordinates not appear on their screen.

ReinforcedGlass

A stronger, slightly less malleable version of glass. Blocks radiation.

Relay

A powerful transmitter capable of transmitting trigger signals and resources/power between different regions.

RemoteControl

Sends trigger signals forward wirelessly when triggered. Supports all variants of trigger signals including from Polysilicon.

RepairKit

A useful kit of tools that can be used to repair objects which have been damaged. Keep away from biters.

RepairLaser

Fires a beam that repairs objects. Repairs 1 HP/s.

RepairPlate

EXPERIMENTAL - While at least 90% charged (27 power), distributes repaired health between itself and damaged parts attached to its top surface.

Rifle

A powerful long-range bolt action weapon. Q to scope.

Rocket

A propulsion device that consumes gasoline.

Rotor

Provides vertical height when spun, and only works in oxygen planets.

RoundWedge

A block rounded on one edge, or 1/4 of a cylinder.

Router

A wireless transmitter that can transmit an ethernet connection.

RTG

Creates electricity from decaying radioactive elements.

Rubber

A textile resource used in manufacturing many industrial objects.

Ruby

A shiny red gem which can be found in mountain deposits. Exceptionally durable for how easily it can be obtained. Takes 2x energy damage & allows lasers to pass.

Sail

Utilizes the wind to move forward.

Sand

An abundant resource that can be found in the shores of terra and forest planets, the sea floors of ocean planets and in the dunes of desert planets. When burnt, the sand becomes glass.

Scrapper

Scraps unlocked solid items into their crafting components (with some loss) on contact when powered, else destroys them if unpowered. Will send locked single raw parts such as Iron or AlienCore into connected bins.

ScubaMask

A set of goggles which can be used to help vision while underwater.

Shotgun

Fires a shot of harmful pellets when triggered.

Sign

Displays text or images. To display an image, configure it to id:imageid.

Silicon

A metalloid that is very useful for electronics. Can commonly be found in cliffs and rocks.

SMG

A fast firing, fully automatic gun able to pump out lots of rounds down range.

SmoothGlass

A version of Glass using the Roblox Glass material. Additionally can be templated.

Snow

An abundant resource that can be found in terra biomes and tundra planets. Can be melted into water.

SolarPanel

Generates electricity using solar energy from a local star.

SolarScoop

Extracts materials from a star when powered and pointed at a star.

Solenoid

Controls the switch state of any switches attached to its output face based on whether or not it has power in the configured range.

Sorter

Moves a type of resource through it, depending on the input and output faces as indicated by the arrow. Behaves just like the old Diode part when set to insert 100 Power.

SoundMuffler

A SoundMuffler will silences the sounds of machinery around it.

SpawnPoint

Acts as a spawn location for the player who locked it.

Spheroid

A stretchable sphere shaped template object.

Stanlium

Its love quivers, like it yearns for something within you; an eerie siren song that penetrates souls and tells of the destruction.

StasisField

Creates a 500 stud radius field that prevents any parts or objects around it from being dragged.

Steam

A result of water being heated up to high temperatures.

SteamEngine

It acts similar to a motor, but is powered by Steam instead of electricity.

Stick

A natural resource found in trees and flora, often accompanied by wood. It is used for creating vital tools.

Stone

A resource found in nearly all planets. It is not recommended to use for structures, but is often used in crafting simple objects.

StorageSensor

When the number of contents within connected storage objects is within a defined range, it will send trigger signals similar to a button.

StudAligner

Snaps the entire assembly its attached to to the grid.

SubspaceTripmine

WARNING Drop mine. Once the mine stops moving, it will enter subspace and become invisible. At this point the mine is armed. Touching the mine will set it off... (Disabled in Testing Zone)

Sulfur

A yellow flammable solid which can be found in Stone deposits. Being set on fire gives it a special blue fire.

Switch

Acts as a wire when active/green, but when black or inactive it acts as a normal object. Must use a polysilicon to switch for trigger events.

Teleporter

A device used to transport players across regions.

Tetrahedron

A tetrahedron template made of 3 perpendicular right triangles.

Thruster

A high powered propulsion device. The larger the thruster, the faster it can go, up to 500s/s, but it will consume more power.

Tile

A cheap material made from baked clay useful for building houses.

TimeSensor

When the current time matches the time configured in the TimeSensor, it will send a trigger signal.

tinnitus

An interesting spring which does strange things.

TintedGlass

A material similar to Glass, but is tinted black on the front..

Tire

A cylindrical shaped object used commonly in vehicles such as cars.

Titanium

A strong heavy material that is very useful for small scale constructs. Has a very low thermal conductivity, the lowest of all metals in the game.

Torch

A torch which can be used to provide light.

TractorBeam

Fires a beam that exerts force on the object it hits. More effective in space due to low gravity, but still decently strong when affected by gravity. Force is affected by size and configuration.

Transformer

Sends a constant trigger signal when powered. By default, it will send a trigger signal every tick, but can be configured up to every 360 seconds. If the transformer's loop time matches the game's internal tick rate (the default, 1/s), it will synchronize with the game loop.

Transistor

Carries trigger signals in the direction of the arrow if any power source is attached. Can be inverted by clicking or configuring.

Transporter

Acts as an antenna but for bins and objects containing materials such as liquids and solids.

Treads

Moves against surfaces it contacts. In order for the treads to function, you need to use a Motor, Engine, or DriveBox to spin up a part which will act as the driver part. The driver part should be connected to the treads via a rod, and should spin with the same orientation as a wheel would to achieve maximum speed.

TriggerRelay

Acts as a TriggerWrite when active/green, but when black or inactive it acts as a normal object, it will not toggle when exposed to Polysilicon signals, rather, it will pass them through if it is active, as if it were a normal signal.

TriggerSwitch

Acts as a TriggerWrite when active/green, but when black or inactive it acts as a normal object. It will toggle when exposed to Polysilicon signals.

TriggerWire

Allows trigger objects to interact with each other when connected by triggerwires.

Turbofan

Generates thrust from crude Oil, similar to a Thruster.

Uranium

A radioactive material often found in deposits in planets, especially ones near stars.

Valve

Acts as a pipe when active/gray, but when black or inactive it acts as a normal object.

Warhead

Causes a powerful explosion when triggered. You can use a delay wire to make it explode after a few seconds and not immediately.

Water

The basis of all life, and is a liquid found in terra, forest, ocean and certain tundras and rogue planets.

WaterCooler

Removes -100 heat from the surrounding area, when supplied with power. Performs the same amount of cooling that five coolers would, give or take.

Wedge

A triangular shaped template object.

Wing

Creates lift from being pushed forward.

Wire

Allows electrical objects to interact with each other when connected by wires. For example, attaching a wire between a powercell and a light will allow electricity to move through the wire, allowing the light to function causing a source of light to be created.

WirelessButton

Similar to a button, but can be clicked from infinite distances and cannot be used for keybinds.

Wood

A natural resource found in trees and flora. It is a simple and yet effective material that is used for simple objects and structures. These can be mainly found in terra and forest planets, but can occasionally be found in temperate tundra and desert planets.

ZapWire

Electrocutes players when touched. Can be used to set flammable objects on fire.